Cyberchase

Buzz & Delete Save the Day

Ages 6 - 8

Journey through Cyberspace and help Buzz and Delete save the bots and Princess Deah from bot flu. Solve problems involving 2-D and 3-D shapes, number patterns, addition, and grouping.

• Cyberchase

3-D Builder

• Shapes

Platforms:

• Mobile

Description
Fold and rotate 2-D structures to rebuild the 3-D buildings in Botopolis.

Learning Goals
Putting together, taking apart, and rotating 2-D and 3-D shapes.

• Cyberchase

Ergomania

Platforms:

• Online Game

Description
Buzz and Delete need different color ergs to make a batch of Bot Flu antidote. Use your addition skills to help them collect just the right number of each color.

Learning Goals

• Cyberchase

• Grouping

Platforms:

• Online Game

Description
Decorate a parade float with colored light bulbs using a special crane to place different groupings of bulbs into the correct place.

Learning Goals
Group objects into same size groups, and explore the value of multiplication.

• Cyberchase

Ping-Pong Pickup

• Grouping

Platforms:

• Online Game

Description
The floor is covered with ping pong balls and Buzz and Delete need help putting them in boxes. The boxes come in different sizes, so you have to pick up the correct number of balls for each box.

Learning Goals
Group objects into same-size groups, and explore the value of multiplication.

• Cyberchase

PlaySpace

Skills:

• Storytelling,
• Writing

Platforms:

• Online Game

Description
Use this online storybuilding tool to write and illustrate math stories with a beginning, middle, and an end.

Learning Goals
Write math stories to solve word problems.

• Cyberchase

Shape Quest

Skills:

• Geometry,
• Shapes,
• Spatial Sense

Platforms:

• Mobile ,
• Augmented Reality

Description
Buzz and Delete are back in Botopolis for another fun-filled adventure. Play with them and their animal friends through 3 math-based games focused on geometry, spatial reasoning and problem solving. One game, Patch the Path, is a marker-based augmented reality game.

Learning Goals
Recognize 2D and 3D shapes, and solve puzzles using spatial visualization.

• Cyberchase

Space Flyer

• Counting,
• Numbers,
• Patterns

Platforms:

• Online Game

Description
Steer the Lil Wreaker spaceship into the path of each number that builds on a number pattern, and learn to count by 2s, 5s, or 10s.

Learning Goals
Recognizing number patterns and skip counting by 2’s, 5’s, 10’s.

• Cyberchase

Spaceship Power-Up

Platforms:

• Online Game

Description
Find pairs of batteries that equal the total volts needed in each of 5 battery banks on the Lil Wreaker spaceship.

Learning Goals

• Cyberchase

Tally Up!

Skills:

• Data Analysis,
• Grouping

Platforms:

• Online Game

Description
Help Buzz and Delete gather big and small flowers. Use groups of tally marks to keep track of how many of each size you’ve collected. Count by 1’s, 2’s, 3’s, 4’s, or 5’s to add them up.

Learning Goals
Use tallies to represent and count objects.

• Cyberchase

The Harry Show: Ice Cream Royale

Skills:

Description
Harry counts change to make sure he has \$4.00 to buy his favorite Ice Cream Royale.

Learning Goals

• Cyberchase

Ones, Tens, and Hundreds

Skills:

• Grouping

Description
The team counts in ones, tens, and hundreds.

Learning Goals
Group objects into same-size groups, and explore the value of multiplication.

• Cyberchase

All Dolled Up

Skills:

• Shapes

Description
Harry assembles a doll house for his little sister, and learns how to make a three-dimensional house out of two-dimensional pieces.

Learning Goals
Putting together, taking apart, and rotating 2-D and 3-D shapes.

• Cyberchase

A Double Pattern

Skills:

• Counting,
• Numbers,
• Patterns

Description
Jackie, Inez and Matt figure out a pattern to open a lock on a vault.

Learning Goals
Recognize number patterns and skip counting by 2’s, 5’s, 10’s.

• Cyberchase

From 2d to 3D

Skills:

• Shapes

Description
The kids and Digit make 2-dimensional geometrical patterns rise up into 3-dimensional shapes.

Learning Goals
Putting together, taking apart, and rotating 2-D and 3-D shapes.

• Cyberchase

Cell Divison

Skills:

Description
The team uses addition and multiplication to problem solve how many cells Dig needs to add to each of the four boxes he has.

Learning Goals

• Cyberchase

Bianca on the Run

Skills:

• Data Analysis,
• Grouping

Description
Bianca devises a plan to tally up the number of runners who cross the finish line of the New York City Marathon.

Learning Goals
Use tallies to represent and count objects.