Odd Squad

Odd Squad

Odd Squad

Ages 6 - 8

Join the Odd Squad team to solve unusual and hilarious assignments using problem solving and reasoning, involving important mathematical concepts.

Games

  • Blob Chase

    Odd Squad

    Blob Chase

    Ages: 6 - 8

    Skills:

    • Addition,
    • Deductive Reasoning,
    • Measurement,
    • Place Value,
    • Spatial Sense,
    • Subtraction

    Platforms:

    • Mobile

    Description
    The Blobs are on the loose in Odd Squad HQ! Use your arsenal of Odd Squad Gadgets to corral those Blobs into a container. Gadgets control a mathematical operation: add-to, take-away from, halve, or double. By discovering which gadget is best suited to a particular challenge, children gain or improve upon their facility with counting, addition, subtraction, doubling, halving, visualization, and deductive reasoning.

    Learning Goals
    Using different mathematical operations to capture blobs.

  • Catch the Centigurps

    Odd Squad

    Catch the Centigurps

    Ages: 6 - 8

    Skills:

    • Counting,
    • Measurement,
    • Numbers

    Platforms:

    • Online Game ,
    • Mobile ,
    • Interactive Whiteboard

    Description
    Help the Odd Squad team capture Centigurps in this fast-paced game! These fuzzy creatures are on the move and can split into 100 identical copies! Luckily, Oscar has some special containers that hold Centigurps. Use the right combinations of containers, and you’ll catch all 100 Centigurps in no time, and earn some special rewards along the way!

    Learning Goals
    Counting up to 100 by 1’s, 2’s, 5’s, and 10’s

  • Codebreaker

    Odd Squad

    Codebreaker

    Ages: 6 - 8

    Skills:

    • Patterns

    Platforms:

    • Online Game ,
    • Mobile ,
    • Interactive Whiteboard

    Description
    Oscar invented the security system that keeps Odd Squad Headquarters safe from intruders. He forgot what the codes are to disarm it! Can you crack the code? Follow clues and identify repeating number patterns. Watch your step—one false move and you’ll be back to square one!

    Learning Goals
    Counting and cardinality: identifying and counting patterns in 1s, 2s, 5s, and 10s.

  • Creature Duty

    Odd Squad

    Creature Duty

    Ages: 6 - 8

    Skills:

    • Numbers,
    • Shapes,
    • Sorting and Classifying

    Platforms:

    • Online Game ,
    • Mobile ,
    • Interactive Whiteboard

    Description
    Odd Squad takes care of all kinds of strange creatures, like unicorns, griffins, and...spider-cats? Keep these odd creatures happy by making sure each gets their fair-share of the right kind of food. Hone your sorting and dividing skills, and you’ll earn more astoundingly odd creatures to care for!

    Learning Goals
    Identifying shapes, sorting and classifying, and using the partitioning of an object, like a sandwich, to represent portions of a whole.

  • Down the Tubes

    Odd Squad

    Down the Tubes

    Ages: 6 - 8

    Skills:

    • Geometry,
    • Measurement

    Platforms:

    • Online Game ,
    • Mobile ,
    • Interactive Whiteboard

    Description
    Odd Squad agents use a vast network of tubes to travel around, but when the tubes are out of whack, they can’t go anywhere. It’s a tube-tastrophe! Help the team by finding the right shapes and lengths to repair tube pieces.

    Learning Goals
    Estimating and measuring lengths, using non-standard measurement, and counting.

  • Pienado!

    Odd Squad

    Pienado!

    Ages: 6 - 8

    Skills:

    • Geometry,
    • Shapes,
    • Spatial Sense

    Platforms:

    • Online Game

    Description
    Odd Squad nemesis Odd Todd has unleashed a destructive force…the Pie-nado: a tornado made of pies! Fight to keep Pie-nado under control by combining shapes as pies go splatting by! In order to fill the holes and solve these deliciously dangerous puzzles, you’ll manipulate 2D shapes by rotating, slicing, and re-combining simple shapes into increasingly more complex ones.

    Learning Goals
    Identifying two-dimensional shapes, such as rectangles, squares, and triangles, and combining shapes to fit a pattern.

Videos

  • 50 Centigurps Found

    Odd Squad

    50 Centigurps Found

    Ages: 6 - 8

    Skills:

    • Addition,
    • Counting,
    • Numbers

    Description
    When Otto and Oscar count centigurps by 10, they discover that they have collected 50... which means 50 more are still on the loose!

    Learning Goals
    Counting by 10s to 100.

  • Down the Tubes

    Odd Squad

    Down the Tubes

    Ages: 6 - 8

    Skills:

    • Measurement,
    • Shapes

    Description
    Odd Squad agents use a cool tube system to get around, but when the tubes get blocked, the agents must get busy and fix them!

    Learning Goals
    Finding correct shapes and lengths.

  • Mathroom – Skip Day

    Odd Squad

    Mathroom – Skip Day

    Ages: 6 - 8

    Skills:

    • Counting,
    • Patterns

    Description
    Olive has the skips and is skipping steps, and Otto is having trouble figuring out where she'll turn up next based on her to-do list. He visits the Mathroom for help cracking the case.

    Learning Goals
    Skip counting and identifying number patterns.

  • Two Quarts of Blob

    Odd Squad

    Two Quarts of Blob

    Ages: 6 - 8

    Skills:

    • Measurement

    Description
    When both pairs of agents--Olive and Otto versus Oren and Olaf--capture pieces of the Blob, they visit the Mathroom to see who has more.

    Learning Goals
    Measuring liquids in quarts and gallons.

  • Lord Rectangle, Ms. Triangle, Gen. Pentagon and Prof. Square

    Odd Squad

    Lord Rectangle, Ms. Triangle, Gen. Pentagon and Prof. Square

    Ages: 6 - 8

    Skills:

    • Shapes

    Description
    Olive introduces the eccentric characters at Shapely Manor: Lord Rectangle, Miss Triangle, General Pentagon, and Professor Square.

    Learning Goals
    Identifying shapes.

  • Missing Cake

    Odd Squad

    Missing Cake

    Ages: 6 - 8

    Skills:

    • Shapes

    Description
    Lord Rectangle's birthday cake is missing, and he suspects one of his shape-loving friends stole it! Olive and Otto think they know how to identify the real culprit.

    Learning Goals
    Identifying shapes

About the Show

Odd Squad emphasizes problem solving, perseverance, and teamwork in each episode. Agents Olive, Otto, and others tackle strange and hilarious assignments by using mathematical practices, including reasoning, and critical mathematics concepts and skills as they think aloud, ask questions, and clarify solutions to ultimately solve the case.

Odd Squad © 2014 The Fred Rogers Company

visit Odd Squad at PBS Kids
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