Ages 6 - 8
Use math to help Marcus and Jessica stop the Pranksters from sucking all the words from Earth.
Description
Go from watching The Electric Company show to being part of the Company yourself! Use math to help Marcus and Jessica stop the Pranksters from sucking up all the words from Earth.
Learning Goals
Introduce and reinforce math vocabulary words
This 18-week multimedia programming experience consists of 36 sessions designed to be delivered twice a week in after school programs and other out of school time settings.
Practice using position words to direct someone to an object's location.
The Electric Company's Summer Learning Program is a six-week multimedia experience consisting of 24 sessions, with four 90-minute sessions per week.
Kids learn about place value while playing a fun card game.
The Electric Company is a group of friends from a New York neighborhood bound by a love for language and sworn to do the right thing. The Electric Company solves problems created by a mischievous group of neighborhood pranksters. The Electric Company takes place in a mixed and vibrant neighborhood, where you can (and do) meet all kinds of people. The Electric Diner is the headquarters for The Electric Company. The Company has a regular booth where they hang out, tease one another and hatch plans. Each member of The Electric Company has the ability to produce, control, manipulate, and play with words and letters. Like The Electric Company, the Pranksters like to play with words. Unfortunately, they use their word skills to create chaos in the neighborhood.
"The Electric Company" and all related characters, logos and design elements are owned and licensed by Sesame Workshop. © 2011 Sesame Workshop. All Rights Reserved.
visit The Electric Company at PBS Kids