Cyberchase

Cyberchase

Buzz & Delete Save the Day

Ages 6 - 8

Journey through Cyberspace and help Buzz and Delete save the bots and Princess Deah from bot flu. Solve problems involving 2-D and 3-D shapes, number patterns, addition, and grouping.

Games

  • 3-D Builder

    Cyberchase

    3-D Builder

    Ages: 6 - 8

    Skills:

    • Shapes

    Devices:

    • Mobile

    Description
    Fold and rotate 2-D structures to rebuild the 3-D buildings in Botopolis.

    Learning Goals
    Putting together, taking apart, and rotating 2-D and 3-D shapes.

  • Ergomania

    Cyberchase

    Ergomania

    Ages: 6 - 8

    Skills:

    • Addition

    Devices:

    • Online Game

    Description
    Buzz and Delete need different color ergs to make a batch of Bot Flu antidote. Use your addition skills to help them collect just the right number of each color.

    Learning Goals
    Solve addition problems using objects.

  • Parade Day

    Cyberchase

    Parade Day

    Ages: 6 - 8

    Skills:

    • Grouping

    Devices:

    • Online Game

    Description
    Decorate a parade float with colored light bulbs using a special crane to place different groupings of bulbs into the correct place.

    Learning Goals
    Group objects into same size groups, and explore the value of multiplication.

  • Ping-Pong Pickup

    Cyberchase

    Ping-Pong Pickup

    Ages: 6 - 8

    Skills:

    • Grouping

    Devices:

    • Online Game

    Description
    The floor is covered with ping pong balls and Buzz and Delete need help putting them in boxes. The boxes come in different sizes, so you have to pick up the correct number of balls for each box.

    Learning Goals
    Group objects into same-size groups, and explore the value of multiplication.

  • PlaySpace

    Cyberchase

    PlaySpace

    Ages: 6 - 8

    Skills:

    • Storytelling,
    • Writing

    Devices:

    • Online Game

    Description
    Use this online storybuilding tool to write and illustrate math stories with a beginning, middle, and an end.

    Learning Goals
    Write math stories to solve word problems.

  • Shape Quest

    Cyberchase

    Shape Quest

    Ages: 6 - 8

    Skills:

    • Geometry,
    • Shapes,
    • Spatial Sense

    Devices:

    • Mobile ,
    • Augmented Reality

    Description
    Buzz and Delete are back in Botopolis for another fun-filled adventure. Play with them and their animal friends through 3 math-based games focused on geometry, spatial reasoning and problem solving. One game, Patch the Path, is a marker-based augmented reality game.

    Learning Goals
    Recognize 2D and 3D shapes, and solve puzzles using spatial visualization.

  • Space Flyer

    Cyberchase

    Space Flyer

    Ages: 6 - 8

    Skills:

    • Counting,
    • Numbers,
    • Patterns

    Devices:

    • Online Game

    Description
    Steer the Lil Wreaker spaceship into the path of each number that builds on a number pattern, and learn to count by 2s, 5s, or 10s.

    Learning Goals
    Recognizing number patterns and skip counting by 2’s, 5’s, 10’s.

  • Spaceship Power-Up

    Cyberchase

    Spaceship Power-Up

    Ages: 6 - 8

    Skills:

    • Addition

    Devices:

    • Online Game

    Description
    Find pairs of batteries that equal the total volts needed in each of 5 battery banks on the Lil Wreaker spaceship.

    Learning Goals
    Solve addition problems with numbers that add up to 10.

  • Tally Up!

    Cyberchase

    Tally Up!

    Ages: 6 - 8

    Skills:

    • Data Analysis,
    • Grouping

    Devices:

    • Online Game

    Description
    Help Buzz and Delete gather big and small flowers. Use groups of tally marks to keep track of how many of each size you’ve collected. Count by 1’s, 2’s, 3’s, 4’s, or 5’s to add them up.

    Learning Goals
    Use tallies to represent and count objects.

Videos

  • The Harry Show: Ice Cream Royale

    Cyberchase

    The Harry Show: Ice Cream Royale

    Ages: 6 - 8

    Skills:

    • Addition

    Description
    Harry counts change to make sure he has $4.00 to buy his favorite Ice Cream Royale.

    Learning Goals
    Solve addition problems using objects.

  • Ones, Tens, and Hundreds

    Cyberchase

    Ones, Tens, and Hundreds

    Ages: 6 - 8

    Skills:

    • Grouping

    Description
    The team counts in ones, tens, and hundreds.

    Learning Goals
    Group objects into same-size groups, and explore the value of multiplication.

  • All Dolled Up

    Cyberchase

    All Dolled Up

    Ages: 6 - 8

    Skills:

    • Shapes

    Description
    Harry assembles a doll house for his little sister, and learns how to make a three-dimensional house out of two-dimensional pieces.

    Learning Goals
    Putting together, taking apart, and rotating 2-D and 3-D shapes.

  • A Double Pattern

    Cyberchase

    A Double Pattern

    Ages: 6 - 8

    Skills:

    • Counting,
    • Numbers,
    • Patterns

    Description
    Jackie, Inez and Matt figure out a pattern to open a lock on a vault.

    Learning Goals
    Recognize number patterns and skip counting by 2’s, 5’s, 10’s.

  • From 2d to 3D

    Cyberchase

    From 2d to 3D

    Ages: 6 - 8

    Skills:

    • Shapes

    Description
    The kids and Digit make 2-dimensional geometrical patterns rise up into 3-dimensional shapes.

    Learning Goals
    Putting together, taking apart, and rotating 2-D and 3-D shapes.

  • Cell Divison

    Cyberchase

    Cell Divison

    Ages: 6 - 8

    Skills:

    • Addition

    Description
    The team uses addition and multiplication to problem solve how many cells Dig needs to add to each of the four boxes he has.

    Learning Goals
    Solve addition problems with numbers that add up to 10.

  • Bianca on the Run

    Cyberchase

    Bianca on the Run

    Ages: 6 - 8

    Skills:

    • Data Analysis,
    • Grouping

    Description
    Bianca devises a plan to tally up the number of runners who cross the finish line of the New York City Marathon.

    Learning Goals
    Use tallies to represent and count objects.

About the Show

Produced by THIRTEEN in association with WNET New York, Cyberchase is the multi-media, Emmy Award® winning mathematics series for children available on air on PBS KIDS GO! and online through dynamic web games, videos and print activities. Developed for kids ages 8 to 11 and packed with mystery, humor, and action, Cyberchase delivers positive messages about math by teaching concepts in a fun way that kids can understand.

Produced by THIRTEEN in association with WNET. © 2012 THIRTEEN. All rights reserved.

visit Cyberchase at PBS Kids
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