Lab News

  • WBGU Hosts Education and Outreach Roundtable

    February 08, 2012

    Local Ohio educators gathered at PBS station WBGU to discuss educational and outreach opportunities from PBS KIDS, including the National STEM Video Game Challenge, which is open for entries through March 12. David Lowenstein, the senior director of Ready To Learn at PBS, was on hand to explain the Challenge, making video games for children ages 4-8 and the great prizes available. You can even hear from previous winners of the STEM Video Game Challenge and how they are approaching making their winning games. Check it out here:

     

    Watch WBGU Outreach on PBS. See more from NW Ohio Journal.

  • PBS Stations Host National STEM Video Game Challenge Events

    February 03, 2012

    The National STEM Video Game Challenge is in full swing, and PBS stations across the country are holding community events to get students pumped about making their own interactive games. Middle school, high school and college students, as well as educators, have been invited to join the PBS KIDS stream of the Challenge by creating games for children ages 4-8 that focus on early math skills. Check out photos and highlights from the most recent station events:

    WHRO, Norfolk VA

    January 21, 2012
    Robinson Technology Center at Norfolk State University

    WHRO partnered with Norfolk State University to host four workshops for students and educators. The workshops, led by gaming professionals, included hands-on technology training and demonstrations.

    photo courtesy of WHRO

     

    WXEL, Boynton Beach, FL 

    January 26, 2012

    WXEL partnered with the Palm Beach County Boys & Girls Club to host two workshops for middle school students at the station. The workshop featured Kayta Hott from E-Line Media, who worked with students on their game designs.

     

    photo courtesy of Jen Creveling


     

    WQED, Pittsburgh, PA

    January 28, 2012

    WQED Multimedia at Carnegie Mellon University

    WQED hosted  a collaborative workshop, the “Mini Global Game Jam,” for middle school students in conjunction with the 2012 Global Game Jam at Carnegie Mellon University. The Global Game Jam is a 48-hour marathon “sleepover” for gamers around the world to come together in local “jams” and build new, innovative gaming experiences for kids and adults alike. Students received hands-on training and worked with mentors to develop their game ideas and start initial programming of their ideas.

    photo courtesy of Devon Tutak