All Games

Find games by skill, age, device or show

  • 3-D Builder

    Cyberchase

    3-D Builder

    Ages: 6 - 8

    Skills:

    • Shapes

    Devices:

    • Mobile

    Description
    Fold and rotate 2-D structures to rebuild the 3-D buildings in Botopolis.

    Learning Goals
    Putting together, taking apart, and rotating 2-D and 3-D shapes.

  • Addition Blocks

    STEM Video Game Challenge

    Addition Blocks

    Ages: 6 - 8

    Skills:

    • Addition

    Devices:

    • Online Game

    Description
    Destroy the falling target blocks by forming sums by clicking on adjacent number blocks. The game features multiple speeds and difficulties, an award system, and unlockable bonus blocks!

    Learning Goals
    Increase addition fluency (speed and accuracy) for single-digit and two-digit sums.

  • All Aboard the Dinosaur Train

    Dinosaur Train

    All Aboard the Dinosaur Train

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Mobile

    Description
    The dinosaurs are ready to board the train at the station, but need help finding the right size car. This game has both one- and two-player modes.

    Learning Goals
    Measurement: size correspondence and capacity

  • Animal Inequalities

    STEM Video Game Challenge

    Animal Inequalities

    Ages: 3 - 5

    Skills:

    • Counting,
    • Data Analysis,
    • Measurement,
    • Numbers

    Devices:

    • Mobile,
    • Online Game

    Description
    Fish are swimming in the ocean. Help the shark eat the larger number of fish.

    Learning Goals
    Comparing quantities to identify greater than, less than, and equal to.

  • Apple Picking

    Curious George

    Apple Picking

    Ages: 3 - 5

    Skills:

    • Numbers

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    Numbered apples are floating in the water on their way to the cider press. Help George and Jumpy grab the right ones to fill the gaps in the apple number line.

    Learning Goals
    Using number lines to identify missing numbers up to 19

  • Bee Hive and Seek

    The Cat in the Hat

    Bee Hive and Seek

    Ages: 3 - 5

    Skills:

    • Spatial Sense

    Devices:

    • Mobile,
    • Online Game

    Description
    The Thinga-ma-jigger shrinks to bee-size for this honey of a hide-and-seek game. The game begins with a lost baby honeybee and a map of a garden sprinkled with lots of hives. Follow a series of directional clues to help the baby bee find its home.

    Learning Goals
    Use a map and follow directional clues to locate objects in the real world.

  • Blast Off

    Curious George

    Blast Off

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    George is counting down to launch some rockets. Help him find the numbers biggest to smallest. 5... 4... 3... 2... 1... Blast Off!

    Learning Goals
    Counting backwards from 10

  • Bubble Pop

    Curious George

    Bubble Pop

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    George is having fun taking a soapy bath! Count bubbles as you pop them, either by clapping (requires a microphone) or by clicking.

    Learning Goals
    Counting by ones

  • Buddy's Gem Hunt

    Dinosaur Train

    Buddy's Gem Hunt

    Ages: 3 - 5

    Skills:

    • Data Analysis,
    • Shapes

    Devices:

    • Online Game

    Description
    Help Buddy find a present for the Conductor. Dive deep into a cave to collect crystals of different size, shape, and color. Once all the crystals have been collected, players must sort them before giving them to the Conductor.

    Learning Goals
    Two-dimensional shape recognition; sorting by shape, size, and color; measurement vocabulary

  • Bug Catcher

    Curious George

    Bug Catcher

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    When catching bugs, the important thing is: to get the most! Help George figure out which group of bugs is bigger, and then catch them.

    Learning Goals
    Counting and comparing two sets of numbers to see which set has more or less

  • Bunny Ride

    Curious George

    Bunny Ride

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    When you take a road trip with George and his bunny friends, there's one thing to remember: rabbits are always hungry, so make sure to collect carrots as you drive along.

    Learning Goals
    Counting on by ones from a number other than 1

  • Camera Catch

    Dinosaur Train

    Camera Catch

    Ages: 3 - 5

    Skills:

    • Patterns

    Devices:

    • Mobile,
    • Augmented Reality

    Description
    Whoa! Did a dinosaur just fly across the room? With this mobile virtual reality phone game, complete a pattern by finding the correct dinosaurs flying in the scene.

    Learning Goals
    Patterns

  • Count with Allie

    Curious George

    Count with Allie

    Ages: 3 - 5

    Skills:

    • Counting,
    • Numbers

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    Join in the fun as George and his friend Allie read this interactive counting book together.

    Learning Goals
    Counting and representing quantities in different ways – using real objects, drawings, words, and numerals; read and write numerals 0 to 19

  • Crystals Rule

    Sid the Science Kid

    Crystals Rule

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    Help May by using different items to measure stones in her stone collection.

    Learning Goals
    Non-standard measurement

  • Deep Sea Follow Me

    The Cat in the Hat

    Deep Sea Follow Me

    Ages: 3 - 5

    Skills:

    • Spatial Sense

    Devices:

    • Mobile,
    • Online Game

    Description
    Head to the bottom of the Swirly Whirly Ocean with Sally, Nick, and the Cat in the Hat to help Gari Garibaldi search a very unusual coral reef for a new place to live. The player follows directional clues to find just the right reef homes for Gari and his fish friends.

    Learning Goals
    Describe, name, and interpret relative positions in space using position words such as under, over, next to, and behind.

  • Do You see My Seahorse

    The Cat in the Hat

    Do You see My Seahorse

    Ages: 3 - 5

    Skills:

    • Addition,
    • Counting,
    • Numbers

    Devices:

    • Mobile,
    • Online Game

    Description
    The baby seahorses have become separated from their fathers! Use the number clues to ensure a happy reunion for all. Count groups of babies to find the groups with the same number of babies as the numerals on each seahorse father.

    Learning Goals
    Recognize numbers and count and add groups of objects.

  • Ergomania

    Cyberchase

    Ergomania

    Ages: 6 - 8

    Skills:

    • Addition

    Devices:

    • Online Game

    Description
    Buzz and Delete need different color ergs to make a batch of Bot Flu antidote. Use your addition skills to help them collect just the right number of each color.

    Learning Goals
    Solve addition problems using objects.

  • Escape from Greasy World

    Fizzy's Lunch Lab

    Escape from Greasy World

    Ages: 6 - 8

    Skills:

    • Counting,
    • Data Analysis,
    • Measurement,
    • Spatial Sense

    Devices:

    • Online Game

    Description
    Professor Fizzy and the other Lunch Labbers have gone missing! Solve math problems and puzzles through multiple levels to solve the mystery behind the missing Lunch Lab gang!

    Learning Goals
    A variety of math skills including spatial sense; sorting; counting; estimating; and measurement and comparison of length, height, weight, and volume

  • Fair Shares

    Curious George

    Fair Shares

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    When sharing, the key word is "fair." George is handing out biscuits to dogs. Can you help him give each dog the same amount?

    Learning Goals
    Count and separate a set up to 12 into two or three equal groups (equal partitioning or fair sharing)

  • Fetch Fone: Fetch! Cal

    FETCH! with Ruff Ruffman

    Fetch Fone: Fetch! Cal

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Mobile

    Description
    Ruff's schedule is all out of order! Arrange his meetings in order from earliest to latest.

    Learning Goals
    Telling time, ordering times from earliest to latest, understanding the difference between AM and PM

  • Fetch Fone: Just a Minute

    FETCH! with Ruff Ruffman

    Fetch Fone: Just a Minute

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Mobile

    Description
    Ruff sometimes needs his assistant to do silly things (don't ask). You have one minute to do things like spin around in circles, jump up and down, or even stand perfectly still. Don't worry, it only takes a minute!

    Learning Goals
    Time: how long is a minute?

  • Fetch Fone: Snack Attack

    FETCH! with Ruff Ruffman

    Fetch Fone: Snack Attack

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Mobile

    Description
    Oh, man, Ruff is starving and needs a snack! Help collect enough loose change to buy him something from the vending machine. Be careful though, it only takes exact change.

    Learning Goals
    Money and coin value

  • Fetch Fone: You're Late

    FETCH! with Ruff Ruffman

    Fetch Fone: You're Late

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Mobile

    Description
    Ruff's digital clock isn't working. Use his good old-fashioned analog watch and compare it to the digital appointment times to tell him which appointment he needs to get to next.

    Learning Goals
    Telling time: matching time on an analog clock to time on a digital clock

  • Flower Garden

    Curious George

    Flower Garden

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    Flowers are popping up everywhere! Help George keep track of how many there are by counting with him.

    Learning Goals
    Counting by ones up to 19

  • Freddy's Carnival Count-Off

    Fizzy's Lunch Lab

    Freddy's Carnival Count-Off

    Ages: 6 - 8

    Skills:

    • Counting

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    Go head-to-head with Freddy – whoever answers the most questions in a fixed amount of time will be crowned the winner! Play in single-player or competition mode.

    Learning Goals
    Bottles: Counting by ones up to 19; Beanbag: Estimation; Whack: Counting by tens, fives, and ones up to 90

  • Game Maker

    Curious George

    Game Maker

    Ages: 3 - 5

    Skills:

    • Addition,
    • Counting,
    • Data Analysis,
    • Numbers,
    • Shapes

    Devices:

    • Interactive Whiteboard

    Description
    Use this asset-rich tool to create personalized math and creativity games for your interactive whiteboard!

    Learning Goals
    Create your own games to practice a variety of math skills and freeplay activities in the classroom.

  • Hat Grab

    Curious George

    Hat Grab

    Ages: 3 - 5

    Skills:

    • Data Analysis

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    George is curious: which color hat is the most popular at the airport? Of course, the best way to figure this out is by grabbing hats from people's heads to make a chart!

    Learning Goals
    Data analysis and graphing; using a real graph to compare numbers; analyzing data to determine which set has more or less

  • Hermit Shell Crab Game

    The Cat in the Hat

    Hermit Shell Crab Game

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Mobile,
    • Online Game

    Description
    Sally and Nick are at the beach when they find that a hermit crab and his pals have grown too big for their shells. Help Sally and Nick fit the crabs into a shell that is just the right size.

    Learning Goals
    Measurement: size and shape correspondence

  • Hide and Seek

    Curious George

    Hide and Seek

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    Help George search for hidden numbers, words, and animals in this hide-and-seek game.

    Learning Goals
    Number words and number recognition

  • High Five

    Curious George

    High Five

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    Monkey-hand painting: what better way to learn how to count by fives! Make some great art with George.

    Learning Goals
    Counting by fives

  • Huff-Puff-a-Tron

    The Cat in the Hat

    Huff-Puff-a-Tron

    Ages: 3 - 5

    Skills:

    • Patterns,
    • Shapes

    Devices:

    • Online Game

    Description
    Sally and Nick want to fly their kites, but where is the wind? Luckily, the Cat in the Hat has the Huff-Puff-A-Tron, which uses shapes to create wind. The bigger the kites get, the the machine must be fed faster and faster to create more wind.

    Learning Goals
    Two-dimensional shape recognition, patterns, color recognition

  • In the Park with Skits

    Martha Speaks

    In the Park with Skits

    Ages: 6 - 8

    Skills:

    • Storytelling,
    • Vocabulary

    Devices:

    • Online Game

    Description
    Help Skits sniff out objects in a park and learn a ton of new vocabulary. But watch out for the cats hiding everywhere. Bump into them, and the game is over!

    Learning Goals
    Building vocabulary

  • Level 1: Robo Rebuild

    Fizzy's Lunch Lab

    Level 1: Robo Rebuild

    Ages: 6 - 8

    Skills:

    • Spatial Sense

    Devices:

    • Online Game

    Description
    Oh no! RoboFizz has been taken apart! Piece together a torn blueprint and then rebuild RoboFizz.

    Learning Goals
    Spatial sense, puzzle construction

  • Level 2: Freezer Burn Snack Sort

    Fizzy's Lunch Lab

    Level 2: Freezer Burn Snack Sort

    Ages: 6 - 8

    Skills:

    • Data Analysis,
    • Measurement,
    • Shapes

    Devices:

    • Online Game

    Description
    The fridge is too warm and Freezer Burn is melting! Help Avril and Henry by sorting food into different compartments in as many ways as possible.

    Learning Goals
    Sorting items by shape, size, color, and food type

  • Level 3: Escape from Fresh World

    Fizzy's Lunch Lab

    Level 3: Escape from Fresh World

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Online Game

    Description
    Mixie Bot has been mistakenly displayed as the top prize in the Greasy World Arcade. Help Avril and Henry by ordering items by size.

    Learning Goals
    Comparing and ordering items by length and height, measurement vocabulary

  • Level 4: Dunk Tank Dilemma

    Fizzy's Lunch Lab

    Level 4: Dunk Tank Dilemma

    Ages: 6 - 8

    Skills:

    • Measurement,
    • Spatial Sense

    Devices:

    • Online Game

    Description
    Corporal Cup is stuck at the bottom of an empty dunk tank. Using pipes, funnels, and liquid measurement, measure out the right amount of liquid to fill up the tank so Corporal Cup can safely float to the top and be rescued.

    Learning Goals
    Measure and compare capacities using standard units; explore relationships among quarts, cups, 1/2 cups, pint, gallon and half gallon; develop spatial sense

  • Level 5: Crane Game

    Fizzy's Lunch Lab

    Level 5: Crane Game

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Online Game

    Description
    Henry and Avril find themselves trapped in the Greasy World factory. To help them escape, place boxes of different weights on a balance scale.

    Learning Goals
    Compare weights using a pan balance scale, use comparative measurement vocabulary, count by fives

  • Level 6: Freddy's Carnival Games

    Fizzy's Lunch Lab

    Level 6: Freddy's Carnival Games

    Ages: 6 - 8

    Skills:

    • Counting

    Devices:

    • Online Game

    Description
    Henry and Avril are so close to rescuing Professor Fizzy from Greasy World, but Fast Food Freddy and the GreaseBots stand in their way! In this final level, face off against Freddy in a series of counting and estimating games. Win this level and save Fizzy!

    Learning Goals
    Bottles: Counting by ones up to 19; Beanbag: Estimation; Whack: Counting by tens, fives, and ones up to 90

  • Lunch Rush

    FETCH! with Ruff Ruffman

    Lunch Rush

    Ages: 6 - 8

    Skills:

    • Addition,
    • Subtraction

    Devices:

    • Mobile,
    • Augmented Reality

    Description
    Ruff has a million things to do to get his movie off the ground. One of the most important jobs is making sure that everyone has enough to eat. Your job is to serve up the right amount of sushi for each cast member without making them wait!

    Learning Goals
    Addition and subtraction within 20

  • Math Race Mania

    STEM Video Game Challenge

    Math Race Mania

    Ages: 6 - 8

    Skills:

    • Addition,
    • Numbers,
    • Subtraction

    Devices:

    • Online Game

    Description
    I am lost! Help me reach my house by correctly solving basic mathematical problems.

    Learning Goals
    Learning basic addition, subtraction, multiplication, and division.

  • Meatball Launcher

    Curious George

    Meatball Launcher

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    George is working in Chef Pisghetti's restaurant, and is using the new meatball launcher! Help him add the right number of meatballs to each plate.

    Learning Goals
    Count out 1 to 5 objects upon request

  • Meerkat Jubilee

    The Cat in the Hat

    Meerkat Jubilee

    Ages: 3 - 5

    Skills:

    • Spatial Sense

    Devices:

    • Mobile,
    • Online Game

    Description
    Help the Cat in the Hat deliver invitations for the annual Meerkat Jubilee. You’ll have to go deep underground and connect the mixed-up tunnel sections to get to all the meerkats in their lairs.

    Learning Goals
    Describe the position, location, and direction of an object in space.

  • Monkey Jump

    Curious George

    Monkey Jump

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    Dulson's Toy Store is full of fun stuff. Jump along with George to fill a bin with balls (requires Webcam), and count them as you do. (If you have no camera, your mouse will work as well.)

    Learning Goals
    Counting

  • Museum of Tens

    Curious George

    Museum of Tens

    Ages: 3 - 5

    Skills:

    • Addition

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    George is setting up exhibits for Professor Wiseman, but some of the items are missing. Help George figure out how many more items are needed to make 10.

    Learning Goals
    Adding objects to complete a set of ten

  • Pan Balance

    Sid the Science Kid

    Pan Balance

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    Help May weigh stones using a pan balance scale, then order each stone from lightest to heaviest.

    Learning Goals
    Weight measurement using a pan balance scale, ordering items by weight

  • Parade Day

    Cyberchase

    Parade Day

    Ages: 6 - 8

    Skills:

    • Grouping

    Devices:

    • Online Game

    Description
    Decorate a parade float with colored light bulbs using a special crane to place different groupings of bulbs into the correct place.

    Learning Goals
    Group objects into same size groups, and explore the value of multiplication.

  • Ping-Pong Pickup

    Cyberchase

    Ping-Pong Pickup

    Ages: 6 - 8

    Skills:

    • Grouping

    Devices:

    • Online Game

    Description
    The floor is covered with ping pong balls and Buzz and Delete need help putting them in boxes. The boxes come in different sizes, so you have to pick up the correct number of balls for each box.

    Learning Goals
    Group objects into same-size groups, and explore the value of multiplication.

  • PlaySpace

    Cyberchase

    PlaySpace

    Ages: 6 - 8

    Skills:

    • Storytelling,
    • Writing

    Devices:

    • Online Game

    Description
    Use this online storybuilding tool to write and illustrate math stories with a beginning, middle, and an end.

    Learning Goals
    Write math stories to solve word problems.

  • Prankster Planet

    The Electric Company

    Prankster Planet

    Ages: 6 - 8

    Skills:

    • Words

    Devices:

    • Online Game

    Description
    Go from watching The Electric Company show to being part of the Company yourself! Use math to help Marcus and Jessica stop the Pranksters from sucking up all the words from Earth.

    Learning Goals
    Introduce and reinforce math vocabulary words

  • Pup Talk

    Martha Speaks

    Pup Talk

    Ages: 6 - 8

    Skills:

    • Storytelling

    Devices:

    • Online Game

    Description
    Kids narrate their own three-part animated stories (requires a computer microphone). The stories are recorded for them to play back.

    Learning Goals
    Learning the parts of a story

  • Ribbit

    Curious George

    Ribbit

    Ages: 3 - 5

    Skills:

    • Addition,
    • Subtraction

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    George loves the sounds of frogs croaking in the pond. Help him control the number of frogs in his chorus with the + or - signs.

    Learning Goals
    Understanding the meaning of addition (+) and subtraction (-)

  • Ruff Cut: Blackmuzzle's Game

    FETCH! with Ruff Ruffman

    Ruff Cut: Blackmuzzle's Game

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Online Game

    Description
    Ruff's ancestor, Pirate Blackmuzzle, needs help loading his pirate ship with cargo for his next adventure. Keep the ship balanced while you load the crates on board without losing any of his crew over board.

    Learning Goals
    Comparing items by weight

  • Ruff Cut: Bluff's Game

    FETCH! with Ruff Ruffman

    Ruff Cut: Bluff's Game

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Online Game

    Description
    Ruff's shady cousin, Bluff, needs help figuring out which container will fit the most crates so he can get this stuff to his local pawn shop, er, charity for donation. What's in the crates? Uh, er, don't ask!

    Learning Goals
    Capacity

  • Ruff Cut: Glenn's Game

    FETCH! with Ruff Ruffman

    Ruff Cut: Glenn's Game

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Online Game

    Description
    Ruff's cousin, Glenn, is organizing his figurine collection for the annual Dragon Quest Gathering. Glenn needs you to put his figurines in height order from shortest to tallest.

    Learning Goals
    Ordering items by height

  • Ruff Cut: Grandma's Game

    FETCH! with Ruff Ruffman

    Ruff Cut: Grandma's Game

    Ages: 6 - 8

    Skills:

    • Shapes,
    • Spatial Sense

    Devices:

    • Online Game

    Description
    Grandma Ruffman is making a scrapbook of Ruff and she needs help arranging the pictures on each page. Make sure none of the pictures overlap -- it would be a shame to cover up the picture of Ruff's first bad haircut!

    Learning Goals
    Develop spatial sense; use shapes to fill a grid

  • Ruff Cut: Helga's Game

    FETCH! with Ruff Ruffman

    Ruff Cut: Helga's Game

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Online Game

    Description
    Cousin Helga is knitting her Fall fashion line. Find the heaviest or lightest sheep in the herd to produce the exact amount of wool she needs for each piece of clothing.

    Learning Goals
    Comparing items by weight using a balance scale

  • Sketch-a-mite

    The Cat in the Hat

    Sketch-a-mite

    Ages: 3 - 5

    Skills:

    • Shapes

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    Face off against the world’s best builders – termites! Draw or select shapes to build a tower faster and taller than the termites!

    Learning Goals
    Two-dimensional shape recognition and drawing, simple physics

  • Snow Search

    Sid the Science Kid

    Snow Search

    Ages: 3 - 5

    Skills:

    • Spatial Sense

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    Use a map to help Gerald find items in the backyard that are hidden under the snow.

    Learning Goals
    Mapping

  • Snowflake Match

    Sid the Science Kid

    Snowflake Match

    Ages: 3 - 5

    Skills:

    • Shapes

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    No two whole snowflakes are alike, but these halves need to be matched. Play with Gerald to find the matching half of each paper flake.

    Learning Goals
    Symmetry: matching halves of shapes

  • Sorting Box

    Sid the Science Kid

    Sorting Box

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    Help May sort her stone collection by color.

    Learning Goals
    Sorting by color

  • Space Flyer

    Cyberchase

    Space Flyer

    Ages: 6 - 8

    Skills:

    • Counting,
    • Numbers,
    • Patterns

    Devices:

    • Online Game

    Description
    Steer the Lil Wreaker spaceship into the path of each number that builds on a number pattern, and learn to count by 2s, 5s, or 10s.

    Learning Goals
    Recognizing number patterns and skip counting by 2’s, 5’s, 10’s.

  • Spaceship Power-Up

    Cyberchase

    Spaceship Power-Up

    Ages: 6 - 8

    Skills:

    • Addition

    Devices:

    • Online Game

    Description
    Find pairs of batteries that equal the total volts needed in each of 5 battery banks on the Lil Wreaker spaceship.

    Learning Goals
    Solve addition problems with numbers that add up to 10.

  • Speedy Math Train

    STEM Video Game Challenge

    Speedy Math Train

    Ages: 6 - 8

    Skills:

    • Addition,
    • Subtraction

    Devices:

    • Mobile

    Description
    All aboard for the Speedy Math Train! Solve equations and tap on the correct train as it rolls by.

    Learning Goals
    Practice and improve basic arithmetic skills and speed.

  • Story Maker

    Martha Speaks

    Story Maker

    Ages: 6 - 8

    Skills:

    • Storytelling,
    • Vocabulary

    Devices:

    • Mobile

    Description
    Create your own Martha-rized fairy tales. Players choose characters, settings, and actions to create a five-page interactive pop-up Martha-rized fairy tale, which they can save and replay.

    Learning Goals
    Identifying the key elements of a story; building vocabulary

  • Super Celebrations Interactive Whiteboard Game

    Super Why!

    Super Celebrations Interactive Whiteboard Game

    Ages: 3 - 5

    Skills:

    • Letters,
    • Words

    Devices:

    • Interactive Whiteboard

    Description
    The Super Readers need some party items before their celebration can begin. Players will create words by finding and identifying letters that are hidden in the scene.

    Learning Goals
    Letter identification, word formation, exposure to celebration-themed words

  • Super Celebrations: Cake Maker

    Super Why!

    Super Celebrations: Cake Maker

    Ages: 3 - 5

    Skills:

    • Letters

    Devices:

    • Online Game

    Description
    Pick a celebration and select the theme and ingredients for your cake. Practice letter sounds all along the way as you mix the batter, bake, frost, and decorate your cake.

    Learning Goals
    Letter identification

  • Super Celebrations: Super Duper DJ

    Super Why!

    Super Celebrations: Super Duper DJ

    Ages: 3 - 5

    Skills:

    • Letters,
    • Numbers,
    • Words

    Devices:

    • Online Game

    Description
    Are you ready to be a DJ at a Super Celebration in Storybrook Village? Players can choose from four different celebrations: Birthday, Halloween, Winter Holiday or Beach Party. Match words to their correct beginning letters.

    Learning Goals
    Letter identification, number word recognition

  • Tally Up!

    Cyberchase

    Tally Up!

    Ages: 6 - 8

    Skills:

    • Data Analysis,
    • Grouping

    Devices:

    • Online Game

    Description
    Help Buzz and Delete gather big and small flowers. Use groups of tally marks to keep track of how many of each size you’ve collected. Count by 1’s, 2’s, 3’s, 4’s, or 5’s to add them up.

    Learning Goals
    Use tallies to represent and count objects.

  • The Cat in the Hat Can Map This and That

    The Cat in the Hat

    The Cat in the Hat Can Map This and That

    Ages: 3 - 5

    Skills:

    • Deductive Reasoning,
    • Spatial Sense

    Devices:

    • Online Game

    Description
    This online mapping tool gives parents and caregivers an easy way to create customized layouts of a room or outdoor space. Print out the layouts and use them to help preschoolers learn to read a simple map.

    Learning Goals
    Position objects in correct relative positions to make a map of a room or outdoor space, and use the map to locate objects in the real world.

  • The Great Shape Race

    The Cat in the Hat

    The Great Shape Race

    Ages: 3 - 5

    Skills:

    • Shapes

    Devices:

    • Online Game

    Description
    Help Sally and Nick in the "Shape-a-thon" race and collect shapes throughout this fun obstacle course.

    Learning Goals
    Two-dimensional shapes, puzzle construction, tangrams (making complex shapes out of basic geometric shapes)

  • Town Crier

    Martha Speaks

    Town Crier

    Ages: 6 - 8

    Skills:

    • Vocabulary,
    • Writing

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    See what it would be to like to work for a newspaper by writing stories and making your own newspaper front page. Play it on a home computer or as a classroom activity using an interactive whiteboard.

    Learning Goals
    Understand the key elements and writing styles (narrative and expository) of a newspaper

  • Train Station

    Curious George

    Train Station

    Ages: 3 - 5

    Skills:

    • Addition

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    George is playing with his train set. Can you help him build trains of specific lengths?

    Learning Goals
    Addition, decomposing numbers up to a total of 10 in various ways

  • Vegetable Harvest

    Sid the Science Kid

    Vegetable Harvest

    Ages: 3 - 5

    Skills:

    • Addition,
    • Counting

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    Gabriela's vegetables have grown and are ready to be picked! Help her collect and count them.

    Learning Goals
    Counting, addition up to 10

  • Vegetable Patterns

    Sid the Science Kid

    Vegetable Patterns

    Ages: 3 - 5

    Skills:

    • Patterns

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    Gabriela's vegetables are ready to eat, but first, players must complete the pattern of vegetables on the kitchen counter.

    Learning Goals
    Patterns

  • Vegetable Planting

    Sid the Science Kid

    Vegetable Planting

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    Let's plant seeds with Gabriela! Each vegetable seedling needs its own planter box that is just the right size. Follow Gabriela's instructions to make sure the seedlings go in the right box.

    Learning Goals
    Measurement: size correspondence, measurement vocabulary

  • Weather Surprise

    Sid the Science Kid

    Weather Surprise

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    Don't let that snowman melt! Help Gerald match the correct items in the environment with the right temperature.

    Learning Goals
    Temperature

  • Welcome to Beaver City

    The Cat in the Hat

    Welcome to Beaver City

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Interactive Whiteboard,
    • Online Game

    Description
    Why waste your time building dams when there are castles, clubhouses, and log rocket ships to create? The beavers have drawn up dozens of fantastical log blueprints, but they need your help estimating the length of each log that they’ll need to cut. Play individually or work as a team.

    Learning Goals
    Put objects in order from shortest to tallest; compare different lengths.

  • Word Spinner

    Martha Speaks

    Word Spinner

    Ages: 6 - 8

    Skills:

    • Storytelling,
    • Vocabulary

    Devices:

    • Mobile

    Description
    Martha hosts this family-friendly, multiplayer online board game that combines elements of party classics. Open-ended play allows kids and grown-ups to enjoy telling and acting out crazy stories using new words.

    Learning Goals
    Building vocabulary, recognizing the parts of a story, categorizing objects

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