All Games

Find games by skill, age, device or show

  • 3-2-1 Snack

    3-2-1 Snack

    Ages: 3 - 5

    Skills:

    • Counting,
    • Numbers

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Cat is very hungry, and he needs you to feed him in a cool new way. Find the exact amount of food, and get the right number of chickens to help. Then watch them send the food flying through the air and into Cat’s mouth!

    Learning Goals
    Count objects and compare quantities.

  • 3-D Builder

    3-D Builder

    Ages: 6 - 8

    Skills:

    • Shapes

    Devices:

    • Mobile

    Description
    Fold and rotate 2-D structures to rebuild the 3-D buildings in Botopolis.

    Learning Goals
    Putting together, taking apart, and rotating 2-D and 3-D shapes.

  • A Tale of Two Soup Cans

    A Tale of Two Soup Cans

    Ages: 6 - 8

    Skills:

    • Vocabulary

    Devices:

    • Stories ,
    • Online Game ,
    • Mobile ,
    • Interactive Whiteboard

    Description
    Explore the fate of a soup can after it is used—what happens if you discard it, reuse it, or recycle it?

    Learning Goals
    Building vocabulary and understanding STEM education concepts.

  • Aardvark Town

    Aardvark Town

    Ages: 6 - 8

    Skills:

    • Spatial Sense

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Use your mapping skills to find just the right habitat for different animals in the African savannah. Then use your Aardvark digging power to help the Kratt brothers dig underground homes for the animals.

    Learning Goals
    Finding locations on a map by reading grid coordinates

  • Addition Blocks

    Addition Blocks

    Ages: 6 - 8

    Skills:

    • Addition

    Devices:

    • Online Game

    Description
    Destroy the falling target blocks by forming sums by clicking on adjacent number blocks. The game features multiple speeds and difficulties, an award system, and unlockable bonus blocks!

    Learning Goals
    Increase addition fluency (speed and accuracy) for single-digit and two-digit sums.

  • Adventures

    Adventures

    Ages: 3 - 5

    Skills:

    • Counting,
    • Measurement,
    • Numbers,
    • Patterns,
    • Shapes

    Devices:

    • Online Game ,
    • Mobile

    Description
    Peg’s “Totally Rockin’ Adventures” brings together the collection's many elements into simple, game-like pathways that reinforce interrelated stories and math content. The interface is designed with little kids in mind, allowing them to move from video, to game, to video, to activity, and collect rocks along the way!

    Learning Goals
    Count, measure, and look for 3-D shapes in a series of adventures on a farm, the Purple Planet, Pirate Island, and in the Magic Forest.

  • Air Show

    Air Show

    Ages: 3 - 5

    Skills:

    • Measurement,
    • Vocabulary

    Devices:

    • Online Game

    Description
    Help the dinosaurs fly and glide to victory by following Mr. Pteranodon’s directions on where to land in relation to other objects.

    Learning Goals
    Estimate distance and use comparative vocabulary.

  • All Aboard the Dinosaur Train

    All Aboard the Dinosaur Train

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Mobile

    Description
    The dinosaurs are ready to board the train at the station, but need help finding the right size car. This game has both one- and two-player modes.

    Learning Goals
    Measurement: size correspondence and capacity

  • Animal Inequalities

    Animal Inequalities

    Ages: 3 - 5

    Skills:

    • Counting,
    • Data Analysis,
    • Measurement,
    • Numbers

    Devices:

    • Online Game ,
    • Mobile

    Description
    Fish are swimming in the ocean. Help the shark eat the larger number of fish.

    Learning Goals
    Comparing quantities to identify greater than, less than, and equal to.

  • Apple Picking

    Apple Picking

    Ages: 3 - 5

    Skills:

    • Numbers

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Numbered apples are floating in the water on their way to the cider press. Help George and Jumpy grab the right ones to fill the gaps in the apple number line.

    Learning Goals
    Using number lines to identify missing numbers up to 19

  • Bee Hive and Seek

    Bee Hive and Seek

    Ages: 3 - 5

    Skills:

    • Spatial Sense

    Devices:

    • Online Game ,
    • Mobile

    Description
    The Thinga-ma-jigger shrinks to bee-size for this honey of a hide-and-seek game. The game begins with a lost baby honeybee and a map of a garden sprinkled with lots of hives. Follow a series of directional clues to help the baby bee find its home.

    Learning Goals
    Use a map and follow directional clues to locate objects in the real world.

  • Big Gig

    Big Gig

    Ages: 3 - 5

    Skills:

    • Counting,
    • Numbers,
    • Patterns

    Devices:

    • Mobile

    Description
    Make music with Peg, Cat, and their friends. Select your band mates, favorite music tracks from the show, and instruments. Learn about numbers, and patterns. The Big Gig app includes two games where kids can practice number recognition and musical patterns and just enjoy making their own musical creations.

    Learning Goals
    Count and match numbers on a number line, and make musical patterns.

  • Blast Off

    Blast Off

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    George is counting down to launch some rockets. Help him find the numbers biggest to smallest. 5... 4... 3... 2... 1... Blast Off!

    Learning Goals
    Counting backwards from 10

  • Bubble Pop

    Bubble Pop

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    George is having fun taking a soapy bath! Count bubbles as you pop them, either by clapping (requires a microphone) or by clicking.

    Learning Goals
    Counting by ones

  • Buddy's Gem Hunt

    Buddy's Gem Hunt

    Ages: 3 - 5

    Skills:

    • Data Analysis,
    • Shapes

    Devices:

    • Online Game

    Description
    Help Buddy find a present for the Conductor. Dive deep into a cave to collect crystals of different size, shape, and color. Once all the crystals have been collected, players must sort them before giving them to the Conductor.

    Learning Goals
    Two-dimensional shape recognition; sorting by shape, size, and color; measurement vocabulary

  • Bug Catcher

    Bug Catcher

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    When catching bugs, the important thing is: to get the most! Help George figure out which group of bugs is bigger, and then catch them.

    Learning Goals
    Counting and comparing two sets of numbers to see which set has more or less

  • Bunny Ride

    Bunny Ride

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    When you take a road trip with George and his bunny friends, there's one thing to remember: rabbits are always hungry, so make sure to collect carrots as you drive along.

    Learning Goals
    Counting on by ones from a number other than 1

  • Buying Groceries

    Buying Groceries

    Ages: 6 - 8

    Skills:

    • Money

    Devices:

    • Online Game

    Description
    You've been asked to go to the grocery store to pick up items for the Lunch Lab. Your success depends on getting the most for your money without going over budget.

    Learning Goals
    Adding different combinations of dollars and cents to reach amounts up to $2

  • Camera Catch

    Camera Catch

    Ages: 3 - 5

    Skills:

    • Patterns

    Devices:

    • Mobile ,
    • Augmented Reality

    Description
    Whoa! Did a dinosaur just fly across the room? With this mobile virtual reality phone game, complete a pattern by finding the correct dinosaurs flying in the scene.

    Learning Goals
    Patterns

  • Can You Dig It?

    Can You Dig It?

    Ages: 6 - 8

    Skills:

    • Vocabulary

    Devices:

    • Stories ,
    • Online Game ,
    • Mobile ,
    • Interactive Whiteboard

    Description
    As kids learn about life under the ground, right in their own backyard, they discover how an ecosystem works.

    Learning Goals
    Building vocabulary and understanding STEM education concepts.

  • Chicken Blast-Off

    Chicken Blast-Off

    Ages: 3 - 5

    Skills:

    • Shapes

    Devices:

    • Online Game ,
    • Mobile

    Description
    "The chickens are headed to the Purple Planet...but wait, now everyone on the farm wants a ride into space! And you’re going to build the space ships that get them there. First, pick your ship-shape! Peg shows you what they need: “We need a spaceship that’s big enough for 3 chickens AND Pig!” You’ll use your powers (of geometry and 3-D shape selection) to pick a space ship-shape that will fit those passengers."

    Learning Goals
    Use 3-D shapes to build a spaceship that is just the right size and shape for its passengers.

  • Chicken Dance

    Chicken Dance

    Ages: 3 - 5

    Skills:

    • Patterns

    Devices:

    • Online Game ,
    • Mobile

    Description
    The chickens want to get their groove on, but one of them keeps getting confused. After seeing the dance moves of the other chickens, use the pattern to help them figure out the missing move, and enjoy the show!

    Learning Goals
    Recognize and continue a pattern.

  • Costume Box

    Costume Box

    Ages: 3 - 5

    Skills:

    • Storytelling

    Devices:

    • Online Game ,
    • Mobile

    Description
    Get Peg, Cat, and friends all dressed up—in the silliest of outfits, of course! Shuffle up the clothes they’re wearing by clicking the arrows.

    Learning Goals
    Dress up Peg, Cat, and all their friends and then tell stories about their silly costumes.

  • Count with Allie

    Count with Allie

    Ages: 3 - 5

    Skills:

    • Counting,
    • Numbers

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Join in the fun as George and his friend Allie read this interactive counting book together.

    Learning Goals
    Counting and representing quantities in different ways – using real objects, drawings, words, and numerals; read and write numerals 0 to 19

  • Croc Hatch!

    Croc Hatch!

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Crocodile eggs hatch as boy crocodiles or girl crocodiles based on the temperature of the eggs in the nest! Estimate the correct egg temperatures and you can figure out which ones will hatch as girls or as boys.

    Learning Goals
    Reading a thermometer

  • Crystals Rule

    Crystals Rule

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Help May by using different items to measure stones in her stone collection.

    Learning Goals
    Non-standard measurement

  • Customer Change

    Customer Change

    Ages: 6 - 8

    Skills:

    • Money

    Devices:

    • Online Game

    Description
    Robo-Fizz needs help at the cash register. Help determine the correct amount of change needed for each customer making a purchase.

    Learning Goals
    Adding the correct number of quarters, dimes, and nickels to reach a given amount.

  • Deep Sea Follow Me

    Deep Sea Follow Me

    Ages: 3 - 5

    Skills:

    • Spatial Sense

    Devices:

    • Online Game ,
    • Mobile

    Description
    Head to the bottom of the Swirly Whirly Ocean with Sally, Nick, and the Cat in the Hat to help Gari Garibaldi search a very unusual coral reef for a new place to live. The player follows directional clues to find just the right reef homes for Gari and his fish friends.

    Learning Goals
    Describe, name, and interpret relative positions in space using position words such as under, over, next to, and behind.

  • Dinosaur Dive

    Dinosaur Dive

    Ages: 3 - 5

    Skills:

    • Measurement,
    • Vocabulary

    Devices:

    • Online Game

    Description
    Cannonball! Fill up the swimming hole with water by choosing the right sized dinosaur to dive in and raise the volume of water to the correct target.

    Learning Goals
    Estimate volume based on the size of the dinosaur, and practice volume and measurement vocabulary.

  • Dinosaur Train:  Classic in the Jurassic Jr.

    Dinosaur Train: Classic in the Jurassic Jr.

    Ages: 3 - 5

    Skills:

    • Measurement,
    • Sorting and Classifying

    Devices:

    • Mobile

    Description
    Help Troodon Town get ready for its annual Classic in the Jurasssic Jr. sporting event. Use your measuring skills to build bridges, weigh food, and make sure the accommodations are just the right size for all the dinosaur athletes.

    Learning Goals
    Measuring lengths, using a balance scale, and sorting from shortest to tallest

  • Do You see My Seahorse

    Do You see My Seahorse

    Ages: 3 - 5

    Skills:

    • Addition,
    • Counting,
    • Numbers

    Devices:

    • Online Game ,
    • Mobile

    Description
    The baby seahorses have become separated from their fathers! Use the number clues to ensure a happy reunion for all. Count groups of babies to find the groups with the same number of babies as the numerals on each seahorse father.

    Learning Goals
    Recognize numbers and count and add groups of objects.

  • Ergomania

    Ergomania

    Ages: 6 - 8

    Skills:

    • Addition

    Devices:

    • Online Game

    Description
    Buzz and Delete need different color ergs to make a batch of Bot Flu antidote. Use your addition skills to help them collect just the right number of each color.

    Learning Goals
    Solve addition problems using objects.

  • Escape from Greasy World

    Escape from Greasy World

    Ages: 6 - 8

    Skills:

    • Counting,
    • Data Analysis,
    • Measurement,
    • Spatial Sense

    Devices:

    • Online Game

    Description
    Professor Fizzy and the other Lunch Labbers have gone missing! Solve math problems and puzzles through multiple levels to solve the mystery behind the missing Lunch Lab gang!

    Learning Goals
    A variety of math skills including spatial sense; sorting; counting; estimating; and measurement and comparison of length, height, weight, and volume

  • Fair Shares

    Fair Shares

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    When sharing, the key word is "fair." George is handing out biscuits to dogs. Can you help him give each dog the same amount?

    Learning Goals
    Count and separate a set up to 12 into two or three equal groups (equal partitioning or fair sharing)

  • Fetch Fone: Fetch! Cal

    Fetch Fone: Fetch! Cal

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Mobile

    Description
    Ruff's schedule is all out of order! Arrange his meetings in order from earliest to latest.

    Learning Goals
    Telling time, ordering times from earliest to latest, understanding the difference between AM and PM

  • Fetch Fone: Just a Minute

    Fetch Fone: Just a Minute

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Mobile

    Description
    Ruff sometimes needs his assistant to do silly things (don't ask). You have one minute to do things like spin around in circles, jump up and down, or even stand perfectly still. Don't worry, it only takes a minute!

    Learning Goals
    Time: how long is a minute?

  • Fetch Fone: Snack Attack

    Fetch Fone: Snack Attack

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Mobile

    Description
    Oh, man, Ruff is starving and needs a snack! Help collect enough loose change to buy him something from the vending machine. Be careful though, it only takes exact change.

    Learning Goals
    Money and coin value

  • Fetch Fone: You're Late

    Fetch Fone: You're Late

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Mobile

    Description
    Ruff's digital clock isn't working. Use his good old-fashioned analog watch and compare it to the digital appointment times to tell him which appointment he needs to get to next.

    Learning Goals
    Telling time: matching time on an analog clock to time on a digital clock

  • Find Freddy

    Find Freddy

    Ages: 6 - 8

    Skills:

    • Deductive Reasoning

    Devices:

    • Online Game

    Description
    Freddy is trying to sneak into the Lunch Lab by wearing a series of disguises. Can you correctly identfy Freddy?

    Learning Goals
    Using deductive reasoning and the process of elimiation to identify a person.

  • Fizzy's Invention

    Fizzy's Invention

    Ages: 6 - 8

    Skills:

    • Deductive Reasoning

    Devices:

    • Online Game

    Description
    Fizzy needs help building his next big invention. Follow clues and use deductive reasoning skills to identify the parts that he'll need.

    Learning Goals
    Using deductive reasoning to identify a specific object based on its physical characteristics.

  • Flower Flier

    Flower Flier

    Ages: 6 - 8

    Skills:

    • Fractions

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    The Hummingbird Power Suits need nectar to keep them going. Help the Kratt Brothers make it to their various destinations by lapping up just the right amount of nectar for the journey.

    Learning Goals
    Understanding that fractions are parts of a whole

  • Flower Garden

    Flower Garden

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Flowers are popping up everywhere! Help George keep track of how many there are by counting with him.

    Learning Goals
    Counting by ones up to 19

  • Food Matcher

    Food Matcher

    Ages: 6 - 8

    Skills:

    • Deductive Reasoning

    Devices:

    • Online Game

    Description
    Part of being a good Lunch Labber is knowing what kinds of foods everyone in the Lunch Lab likes. Match each Lunch Labber to his or her favorite food.

    Learning Goals
    Using deductive reasoning and the process of elimination to identify favorite foods.

  • Freddy's Carnival Count-Off

    Freddy's Carnival Count-Off

    Ages: 6 - 8

    Skills:

    • Counting

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Go head-to-head with Freddy – whoever answers the most questions in a fixed amount of time will be crowned the winner! Play in single-player or competition mode.

    Learning Goals
    Bottles: Counting by ones up to 19; Beanbag: Estimation; Whack: Counting by tens, fives, and ones up to 90

  • Fresh Pick

    Fresh Pick

    Ages: 6 - 8

    Skills:

    • Deductive Reasoning,
    • Money,
    • Spatial Sense

    Devices:

    • Mobile

    Description
    Compete to become an official Lunch Labber by passing through a series of eight challenges, each judged by a different Lunch Lab character.

    Learning Goals
    Solve a series of problems using deductive reasoning, spatial skills, and addition with sums of money.

  • Frogfish Feast

    Frogfish Feast

    Ages: 6 - 8

    Skills:

    • Sorting and Classifying

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Help the Kratt brothers use their frogfish powers to remove evil robotfish from the coral reef. But watch out for the deadly pufferfish! Just touching one will cause it to blow up into a balloon and block your view!

    Learning Goals
    Sorting objects by physical attributes, and by most and fewest

  • Game Maker

    Game Maker

    Ages: 3 - 5

    Skills:

    • Addition,
    • Counting,
    • Data Analysis,
    • Numbers,
    • Shapes

    Devices:

    • Interactive Whiteboard

    Description
    Use this asset-rich tool to create personalized math and creativity games for your interactive whiteboard!

    Learning Goals
    Create your own games to practice a variety of math skills and freeplay activities in the classroom.

  • Getting to the Game

    Getting to the Game

    Ages: 6 - 8

    Skills:

    • Vocabulary

    Devices:

    • Stories ,
    • Online Game ,
    • Mobile ,
    • Interactive Whiteboard

    Description
    To get to your championship hockey game on time, you’ll have to choose the best method of transportation to use.

    Learning Goals
    Building vocabulary and understanding STEM education concepts.

  • Grocery Mapping

    Grocery Mapping

    Ages: 6 - 8

    Skills:

    • Spatial Sense

    Devices:

    • Online Game

    Description
    Navigate through the grocery store to find everything on your shopping list, but be careful to avoid all the obstacles like shopping carts, other customers, and spills.

    Learning Goals
    Using spatial skills to navigate from one point to another on a grid.

  • Hat Grab

    Hat Grab

    Ages: 3 - 5

    Skills:

    • Data Analysis

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    George is curious: which color hat is the most popular at the airport? Of course, the best way to figure this out is by grabbing hats from people's heads to make a chart!

    Learning Goals
    Data analysis and graphing; using a real graph to compare numbers; analyzing data to determine which set has more or less

  • Hermit Shell Crab Game

    Hermit Shell Crab Game

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Online Game ,
    • Mobile

    Description
    Sally and Nick are at the beach when they find that a hermit crab and his pals have grown too big for their shells. Help Sally and Nick fit the crabs into a shell that is just the right size.

    Learning Goals
    Measurement: size and shape correspondence

  • Hide and Seek

    Hide and Seek

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Help George search for hidden numbers, words, and animals in this hide-and-seek game.

    Learning Goals
    Number words and number recognition

  • High Five

    High Five

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Monkey-hand painting: what better way to learn how to count by fives! Make some great art with George.

    Learning Goals
    Counting by fives

  • How Do You Measure Up?

    How Do You Measure Up?

    Ages: 6 - 8

    Skills:

    • Vocabulary

    Devices:

    • Stories ,
    • Online Game ,
    • Mobile ,
    • Interactive Whiteboard

    Description
    Who needs to measure? Explore how bakers, doctors, carpenters, police officers, and others use measurement.

    Learning Goals
    Building vocabulary and understanding STEM education concepts.

  • How to be an Inventor

    How to be an Inventor

    Ages: 6 - 8

    Skills:

    • Vocabulary

    Devices:

    • Stories ,
    • Online Game ,
    • Mobile ,
    • Interactive Whiteboard

    Description
    Helen tries to create a doggy dish invention for Martha and Skits.

    Learning Goals
    Building vocabulary and understanding STEM education concepts.

  • Huff-Puff-a-Tron

    Huff-Puff-a-Tron

    Ages: 3 - 5

    Skills:

    • Patterns,
    • Shapes

    Devices:

    • Online Game

    Description
    Sally and Nick want to fly their kites, but where is the wind? Luckily, the Cat in the Hat has the Huff-Puff-A-Tron, which uses shapes to create wind. The bigger the kites get, the the machine must be fed faster and faster to create more wind.

    Learning Goals
    Two-dimensional shape recognition, patterns, color recognition

  • Hungry Pirates

    Hungry Pirates

    Ages: 3 - 5

    Skills:

    • Counting,
    • Spatial Sense

    Devices:

    • Online Game

    Description
    These swashbuckling pirates want to eat, and they need your expert navigating skills to find their delicious buried treasure. Use your map, the grid on the ground, and your counting skills to move toward the tarrrr-get. Play either by yourself or with a friend as your first mate!

    Learning Goals
    Find locations on a grid and a map by following directional cues and counting.

  • Hydration Station

    Hydration Station

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Online Game

    Description
    Whew! All these games have the dinosaurs really thirsty! Fill up egg shells with water and dump them in the right sized watering hole to give the dinosaurs a drink.

    Learning Goals
    Match two different objects based on size.

  • In the Park with Skits

    In the Park with Skits

    Ages: 6 - 8

    Skills:

    • Storytelling,
    • Vocabulary

    Devices:

    • Online Game

    Description
    Help Skits sniff out objects in a park and learn a ton of new vocabulary. But watch out for the cats hiding everywhere. Bump into them, and the game is over!

    Learning Goals
    Building vocabulary

  • Jessica's Joy Ride

    Jessica's Joy Ride

    Ages: 6 - 8

    Skills:

    • Words

    Devices:

    • Online Game ,
    • Mobile

    Description
    Marcus and Jessica just put the finishing touches on their fancy new flying gizmo, but Jessica needs a little power boost to catch up with Danny. Collect word balls that rhyme to send Jessica soaring through the sky.

    Learning Goals
    Identify words that rhyme.

  • Jungle Jumble

    Jungle Jumble

    Ages: 6 - 8

    Skills:

    • Letters,
    • Words

    Devices:

    • Online Game ,
    • Mobile

    Description
    Francine is training a pack of pesky prankster bots in the jungle. The bots are taking all the words apart! Help Marcus and Jessica put the word parts back together.

    Learning Goals
    Combine word chunks to create words.

  • Kibble Contraption

    Kibble Contraption

    Ages: 6 - 8

    Skills:

    • Vocabulary

    Devices:

    • Stories ,
    • Online Game ,
    • Mobile ,
    • Interactive Whiteboard

    Description
    This instruction manual tells you how to build a robot.

    Learning Goals
    Building vocabulary and understanding STEM education concepts.

  • Leaf Leader

    Leaf Leader

    Ages: 3 - 5

    Skills:

    • Measurement,
    • Vocabulary

    Devices:

    • Online Game

    Description
    There’s a hungry dinosaur caught in the middle of this tug-o-war game! Balance the weight of the dinosaurs on each side of the tug-o-war rope to move the leaf in the middle and give the dinosaur a snack.

    Learning Goals
    Use a pan balance to compare weights and learn comparative vocabulary.

  • Level 1: Robo Rebuild

    Level 1: Robo Rebuild

    Ages: 6 - 8

    Skills:

    • Spatial Sense

    Devices:

    • Online Game

    Description
    Oh no! RoboFizz has been taken apart! Piece together a torn blueprint and then rebuild RoboFizz.

    Learning Goals
    Spatial sense, puzzle construction

  • Level 2: Freezer Burn Snack Sort

    Level 2: Freezer Burn Snack Sort

    Ages: 6 - 8

    Skills:

    • Data Analysis,
    • Measurement,
    • Shapes

    Devices:

    • Online Game

    Description
    The fridge is too warm and Freezer Burn is melting! Help Avril and Henry by sorting food into different compartments in as many ways as possible.

    Learning Goals
    Sorting items by shape, size, color, and food type

  • Level 3: Escape from Fresh World

    Level 3: Escape from Fresh World

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Online Game

    Description
    Mixie Bot has been mistakenly displayed as the top prize in the Greasy World Arcade. Help Avril and Henry by ordering items by size.

    Learning Goals
    Comparing and ordering items by length and height, measurement vocabulary

  • Level 4: Dunk Tank Dilemma

    Level 4: Dunk Tank Dilemma

    Ages: 6 - 8

    Skills:

    • Measurement,
    • Spatial Sense

    Devices:

    • Online Game

    Description
    Corporal Cup is stuck at the bottom of an empty dunk tank. Using pipes, funnels, and liquid measurement, measure out the right amount of liquid to fill up the tank so Corporal Cup can safely float to the top and be rescued.

    Learning Goals
    Measure and compare capacities using standard units; explore relationships among quarts, cups, 1/2 cups, pint, gallon and half gallon; develop spatial sense

  • Level 5: Crane Game

    Level 5: Crane Game

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Online Game

    Description
    Henry and Avril find themselves trapped in the Greasy World factory. To help them escape, place boxes of different weights on a balance scale.

    Learning Goals
    Compare weights using a pan balance scale, use comparative measurement vocabulary, count by fives

  • Level 6: Freddy's Carnival Games

    Level 6: Freddy's Carnival Games

    Ages: 6 - 8

    Skills:

    • Counting

    Devices:

    • Online Game

    Description
    Henry and Avril are so close to rescuing Professor Fizzy from Greasy World, but Fast Food Freddy and the GreaseBots stand in their way! In this final level, face off against Freddy in a series of counting and estimating games. Win this level and save Fizzy!

    Learning Goals
    Bottles: Counting by ones up to 19; Beanbag: Estimation; Whack: Counting by tens, fives, and ones up to 90

  • Lunch Rush

    Lunch Rush

    Ages: 6 - 8

    Skills:

    • Addition,
    • Subtraction

    Devices:

    • Mobile ,
    • Augmented Reality

    Description
    Ruff has a million things to do to get his movie off the ground. One of the most important jobs is making sure that everyone has enough to eat. Your job is to serve up the right amount of sushi for each cast member without making them wait!

    Learning Goals
    Addition and subtraction within 20

  • Magical Shape Hunt

    Magical Shape Hunt

    Ages: 3 - 5

    Skills:

    • Counting,
    • Shapes

    Devices:

    • Online Game

    Description
    Calling all ye brave knights! Join Peg the Bold, Sir Cat, and Ramone on a quest to save The Mermaid’s lost jewels from the Raging River. Every time you see a solid shape floating through the river that matches the missing jewels, snag it in your net.

    Learning Goals
    Counting and recognizing 3-D shapes.

  • Math Race Mania

    Math Race Mania

    Ages: 6 - 8

    Skills:

    • Addition,
    • Numbers,
    • Subtraction

    Devices:

    • Online Game

    Description
    I am lost! Help me reach my house by correctly solving basic mathematical problems.

    Learning Goals
    Learning basic addition, subtraction, multiplication, and division.

  • Meatball Launcher

    Meatball Launcher

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    George is working in Chef Pisghetti's restaurant, and is using the new meatball launcher! Help him add the right number of meatballs to each plate.

    Learning Goals
    Count out 1 to 5 objects upon request

  • Meerkat Jubilee

    Meerkat Jubilee

    Ages: 3 - 5

    Skills:

    • Spatial Sense

    Devices:

    • Online Game ,
    • Mobile

    Description
    Help the Cat in the Hat deliver invitations for the annual Meerkat Jubilee. You’ll have to go deep underground and connect the mixed-up tunnel sections to get to all the meerkats in their lairs.

    Learning Goals
    Describe the position, location, and direction of an object in space.

  • Minecart Mash

    Minecart Mash

    Ages: 6 - 8

    Skills:

    • Letters,
    • Words

    Devices:

    • Online Game ,
    • Mobile

    Description
    The pack of prankster bots has moved its training to the secret mines. Use a slingshot and tools like “silent e,” “transformer h” and “bossy r” to create new words on each bot’s mine cart.

    Learning Goals
    Change word meanings by adding letters , such as "r" (change "cat" to "cart") and silent "e" (change "hop" to "hope").

  • Monkey Jump

    Monkey Jump

    Ages: 3 - 5

    Skills:

    • Counting

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Dulson's Toy Store is full of fun stuff. Jump along with George to fill a bin with balls (requires Webcam), and count them as you do. (If you have no camera, your mouse will work as well.)

    Learning Goals
    Counting

  • Museum of Tens

    Museum of Tens

    Ages: 3 - 5

    Skills:

    • Addition

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    George is setting up exhibits for Professor Wiseman, but some of the items are missing. Help George figure out how many more items are needed to make 10.

    Learning Goals
    Adding objects to complete a set of ten

  • Neighborhood Mapping

    Neighborhood Mapping

    Ages: 6 - 8

    Skills:

    • Spatial Sense

    Devices:

    • Online Game

    Description
    Being a Lunch Labber means you want to help people eat healthy foods. Use your bike and spatial skills to deliver healthy snacks to all the hungry kids in the neighborhood.

    Learning Goals
    Using spatial skills to navigate to a location on a map.

  • Opening Ceremony

    Opening Ceremony

    Ages: 3 - 5

    Skills:

    • Grouping

    Devices:

    • Online Game

    Description
    It’s the beginning of the Classic in the Jurassic Jr.! Meet the dinosaurs competing in the games, and sort them by characteristics such as size, color, and what they like to eat.

    Learning Goals
    Sort and classify by one or two characteristics

  • Operation Ice Cream

    Operation Ice Cream

    Ages: 6 - 8

    Skills:

    • Vocabulary

    Devices:

    • Stories ,
    • Online Game ,
    • Mobile ,
    • Interactive Whiteboard

    Description
    You want to have an ice cream party, but the power is out. How can you let others know about it?

    Learning Goals
    Building vocabulary and understanding STEM education concepts.

  • Paint-a-Long

    Paint-a-Long

    Ages: 3 - 5

    Skills:

    • Shapes

    Devices:

    • Online Game ,
    • Mobile

    Description
    Peg can help you every step of the way as you use your paintbrush and different colors to draw snazzy shapes or colorful characters—or, she can leave you to make your own beautiful painting. Either way, this game is sure to bring out the artiste in you!

    Learning Goals
    Combine shapes to draw Peg, Cat, and all their friends.

  • Pan Balance

    Pan Balance

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Help May weigh stones using a pan balance scale, then order each stone from lightest to heaviest.

    Learning Goals
    Weight measurement using a pan balance scale, ordering items by weight

  • Pantry Hunt

    Pantry Hunt

    Ages: 6 - 8

    Skills:

    • Deductive Reasoning,
    • Spatial Sense

    Devices:

    • Online Game

    Description
    Corporal Cup needs your help fiding ingredients in the pantry. She can't remember exactly where each one is, but will give you clues using terms like “next to,” “above,” and “below” to help locate each one.

    Learning Goals
    Using deductive reasoning skills to determine the location of a object based on its position relative to objects around it.

  • Parade Day

    Parade Day

    Ages: 6 - 8

    Skills:

    • Grouping

    Devices:

    • Online Game

    Description
    Decorate a parade float with colored light bulbs using a special crane to place different groupings of bulbs into the correct place.

    Learning Goals
    Group objects into same size groups, and explore the value of multiplication.

  • Peg's Pizza Place

    Peg's Pizza Place

    Ages: 3 - 5

    Skills:

    • Counting,
    • Fractions,
    • Numbers

    Devices:

    • Online Game ,
    • Mobile

    Description
    Get ready for your tastiest challenge yet! It’s a really busy night at Peg’s Pizza Palace, and you’re the master chef in charge of the toppings. Help Peg feed all her hungry customers by counting the right number of yummy toppings to pile onto each pizza.

    Learning Goals
    Count pizza toppings, and place different toppings on pizza halves and quarters.

  • Pinecone Pass

    Pinecone Pass

    Ages: 3 - 5

    Skills:

    • Measurement,
    • Vocabulary

    Devices:

    • Online Game

    Description
    Buddy has to throw the pinecone to his teammates to score a goal, but who should he pass it to? Follow Mr. Pteranodon’s directions and practice measuring distance to help the team win.

    Learning Goals
    Estimate distance, compare different distances, and use comparative measurement vocabulary.

  • Ping-Pong Pickup

    Ping-Pong Pickup

    Ages: 6 - 8

    Skills:

    • Grouping

    Devices:

    • Online Game

    Description
    The floor is covered with ping pong balls and Buzz and Delete need help putting them in boxes. The boxes come in different sizes, so you have to pick up the correct number of balls for each box.

    Learning Goals
    Group objects into same-size groups, and explore the value of multiplication.

  • Planning an Elephant’s Party

    Planning an Elephant’s Party

    Ages: 6 - 8

    Skills:

    • Vocabulary

    Devices:

    • Stories ,
    • Online Game ,
    • Mobile ,
    • Interactive Whiteboard

    Description
    To plan a birthday for Jeffy the elephant, it’s important to make sure he’ll fit on stage.

    Learning Goals
    Building vocabulary and understanding STEM education concepts.

  • PlaySpace

    PlaySpace

    Ages: 6 - 8

    Skills:

    • Storytelling,
    • Writing

    Devices:

    • Online Game

    Description
    Use this online storybuilding tool to write and illustrate math stories with a beginning, middle, and an end.

    Learning Goals
    Write math stories to solve word problems.

  • Pup Talk

    Pup Talk

    Ages: 6 - 8

    Skills:

    • Storytelling

    Devices:

    • Online Game

    Description
    Kids narrate their own three-part animated stories (requires a computer microphone). The stories are recorded for them to play back.

    Learning Goals
    Learning the parts of a story

  • Reverse-A-Ball

    Reverse-A-Ball

    Ages: 6 - 8

    Skills:

    • Data Analysis,
    • Vocabulary

    Devices:

    • Online Game

    Description
    Francine is slamming Earth with her reverse-a-balls and scrambling up all the words. Complete a series of eight quests to turn off all eight reverse-a-ball machines and unscramble the words.

    Learning Goals
    Using graphs to represent and analyze data, and exposure to math vocabulary.

  • Ribbit

    Ribbit

    Ages: 3 - 5

    Skills:

    • Addition,
    • Subtraction

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    George loves the sounds of frogs croaking in the pond. Help him control the number of frogs in his chorus with the + or - signs.

    Learning Goals
    Understanding the meaning of addition (+) and subtraction (-)

  • Roarin' Relay

    Roarin' Relay

    Ages: 3 - 5

    Skills:

    • Measurement,
    • Spatial Sense

    Devices:

    • Online Game

    Description
    The dinosaurs have to run, jump, and crawl through this obstacle course! Choose the right dinosaur to run through three different obstacle courses based on size.

    Learning Goals
    Compare the height and size of the dinosaurs and the obstacles.

  • Rock Art

    Rock Art

    Ages: 3 - 5

    Skills:

    • Counting,
    • Numbers

    Devices:

    • Online Game ,
    • Mobile

    Description
    With everything you’ve gotten from other games, YOU ROCK! And now it’s time to show it off, by putting the rocks you’ve won into a fabulous photo. Be creative, and have fun!

    Learning Goals
    Count along as you pick up rocks and turn them into works of art.

  • Ruff Cut: Blackmuzzle's Game

    Ruff Cut: Blackmuzzle's Game

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Online Game

    Description
    Ruff's ancestor, Pirate Blackmuzzle, needs help loading his pirate ship with cargo for his next adventure. Keep the ship balanced while you load the crates on board without losing any of his crew over board.

    Learning Goals
    Comparing items by weight

  • Ruff Cut: Bluff's Game

    Ruff Cut: Bluff's Game

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Online Game

    Description
    Ruff's shady cousin, Bluff, needs help figuring out which container will fit the most crates so he can get this stuff to his local pawn shop, er, charity for donation. What's in the crates? Uh, er, don't ask!

    Learning Goals
    Capacity

  • Ruff Cut: Glenn's Game

    Ruff Cut: Glenn's Game

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Online Game

    Description
    Ruff's cousin, Glenn, is organizing his figurine collection for the annual Dragon Quest Gathering. Glenn needs you to put his figurines in height order from shortest to tallest.

    Learning Goals
    Ordering items by height

  • Ruff Cut: Grandma's Game

    Ruff Cut: Grandma's Game

    Ages: 6 - 8

    Skills:

    • Shapes,
    • Spatial Sense

    Devices:

    • Online Game

    Description
    Grandma Ruffman is making a scrapbook of Ruff and she needs help arranging the pictures on each page. Make sure none of the pictures overlap -- it would be a shame to cover up the picture of Ruff's first bad haircut!

    Learning Goals
    Develop spatial sense; use shapes to fill a grid

  • Ruff Cut: Helga's Game

    Ruff Cut: Helga's Game

    Ages: 6 - 8

    Skills:

    • Measurement

    Devices:

    • Online Game

    Description
    Cousin Helga is knitting her Fall fashion line. Find the heaviest or lightest sheep in the herd to produce the exact amount of wool she needs for each piece of clothing.

    Learning Goals
    Comparing items by weight using a balance scale

  • Ruff Ruffman’s Monumental Mini Golf

    Ruff Ruffman’s Monumental Mini Golf

    Ages: 6 - 8

    Skills:

    • Geometry,
    • Measurement,
    • Multiplication,
    • Spatial Sense

    Devices:

    • Online Game

    Description
    Ruff is on a mission to build the tallest, longest, and heaviest mini-golf course in the world and he needs your help! Once you've completed a series of math challenges you can play the mini-golf course you've helped create.

    Learning Goals
    This game teaches measuring, geometry, spatial reasoning, and early multiplication skills.

  • Scrapyard Slice

    Scrapyard Slice

    Ages: 6 - 8

    Skills:

    • Words

    Devices:

    • Online Game ,
    • Mobile

    Description
    Francine’s pack of prankster bots is trying to dump compound words into the junkyard. Slice apart all the compound words you spot before they hit the scrapyard floor.

    Learning Goals
    Understand and identify compound words.

  • Scrub-A-Dub

    Scrub-A-Dub

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Online Game ,
    • Mobile

    Description
    The farmer wants to take a picture of his animals, and that means one thing: bath time! But some animals are bigger than others, and some are smaller. Help Peg find materials that are just the right size to clean each animal.

    Learning Goals
    Compare the sizes of animals, and match them with objects of similar size.

  • Shape Quest

    Shape Quest

    Ages: 6 - 8

    Skills:

    • Geometry,
    • Shapes,
    • Spatial Sense

    Devices:

    • Mobile ,
    • Augmented Reality

    Description
    Buzz and Delete are back in Botopolis for another fun-filled adventure. Play with them and their animal friends through 3 math-based games focused on geometry, spatial reasoning and problem solving. One game, Patch the Path, is a marker-based augmented reality game.

    Learning Goals
    Recognize 2D and 3D shapes, and solve puzzles using spatial visualization.

  • Sketch-a-mite

    Sketch-a-mite

    Ages: 3 - 5

    Skills:

    • Shapes

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Face off against the world’s best builders – termites! Draw or select shapes to build a tower faster and taller than the termites!

    Learning Goals
    Two-dimensional shape recognition and drawing, simple physics

  • Snow Search

    Snow Search

    Ages: 3 - 5

    Skills:

    • Spatial Sense

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Use a map to help Gerald find items in the backyard that are hidden under the snow.

    Learning Goals
    Mapping

  • Snowflake Match

    Snowflake Match

    Ages: 3 - 5

    Skills:

    • Shapes

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    No two whole snowflakes are alike, but these halves need to be matched. Play with Gerald to find the matching half of each paper flake.

    Learning Goals
    Symmetry: matching halves of shapes

  • Sorting Box

    Sorting Box

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Help May sort her stone collection by color.

    Learning Goals
    Sorting by color

  • Space Flyer

    Space Flyer

    Ages: 6 - 8

    Skills:

    • Counting,
    • Numbers,
    • Patterns

    Devices:

    • Online Game

    Description
    Steer the Lil Wreaker spaceship into the path of each number that builds on a number pattern, and learn to count by 2s, 5s, or 10s.

    Learning Goals
    Recognizing number patterns and skip counting by 2’s, 5’s, 10’s.

  • Spaceship Power-Up

    Spaceship Power-Up

    Ages: 6 - 8

    Skills:

    • Addition

    Devices:

    • Online Game

    Description
    Find pairs of batteries that equal the total volts needed in each of 5 battery banks on the Lil Wreaker spaceship.

    Learning Goals
    Solve addition problems with numbers that add up to 10.

  • Speedy Math Train

    Speedy Math Train

    Ages: 6 - 8

    Skills:

    • Addition,
    • Subtraction

    Devices:

    • Mobile

    Description
    All aboard for the Speedy Math Train! Solve equations and tap on the correct train as it rolls by.

    Learning Goals
    Practice and improve basic arithmetic skills and speed.

  • Star Swiper

    Star Swiper

    Ages: 3 - 5

    Skills:

    • Addition,
    • Numbers

    Devices:

    • Online Game

    Description
    Big Mouth has snatched the little yellow stars from the sky, and the Purple Planet is missing some of its lovely lights! Whenever you see Big Mouth, clap and get him to let go, until you, Peg, and Richard have gotten all 10 stars back into the sky.

    Learning Goals
    Count on from numbers between 1 and 9 to make 10.

  • Story Maker

    Story Maker

    Ages: 6 - 8

    Skills:

    • Storytelling,
    • Vocabulary

    Devices:

    • Mobile

    Description
    Create your own Martha-rized fairy tales. Players choose characters, settings, and actions to create a five-page interactive pop-up Martha-rized fairy tale, which they can save and replay.

    Learning Goals
    Identifying the key elements of a story; building vocabulary

  • Sunflower Biscuit Bones

    Sunflower Biscuit Bones

    Ages: 6 - 8

    Skills:

    • Vocabulary

    Devices:

    • Stories ,
    • Online Game ,
    • Mobile ,
    • Interactive Whiteboard

    Description
    Follow this recipe to make delicious dog biscuits—in real life or online.

    Learning Goals
    Building vocabulary and understanding STEM education concepts.

  • Super Celebrations Interactive Whiteboard Game

    Super Celebrations Interactive Whiteboard Game

    Ages: 3 - 5

    Skills:

    • Letters,
    • Words

    Devices:

    • Interactive Whiteboard

    Description
    The Super Readers need some party items before their celebration can begin. Players will create words by finding and identifying letters that are hidden in the scene.

    Learning Goals
    Letter identification, word formation, exposure to celebration-themed words

  • Super Celebrations: Cake Maker

    Super Celebrations: Cake Maker

    Ages: 3 - 5

    Skills:

    • Letters

    Devices:

    • Online Game

    Description
    Pick a celebration and select the theme and ingredients for your cake. Practice letter sounds all along the way as you mix the batter, bake, frost, and decorate your cake.

    Learning Goals
    Letter identification

  • Super Celebrations: Super Duper DJ

    Super Celebrations: Super Duper DJ

    Ages: 3 - 5

    Skills:

    • Letters,
    • Numbers,
    • Words

    Devices:

    • Online Game

    Description
    Are you ready to be a DJ at a Super Celebration in Storybrook Village? Players can choose from four different celebrations: Birthday, Halloween, Winter Holiday or Beach Party. Match words to their correct beginning letters.

    Learning Goals
    Letter identification, number word recognition

  • Super Inventions

    Super Inventions

    Ages: 6 - 8

    Skills:

    • Vocabulary

    Devices:

    • Stories ,
    • Online Game ,
    • Mobile ,
    • Interactive Whiteboard

    Description
    Find out how animals have inspired some of our most amazing inventions—from airplanes to swimsuits.

    Learning Goals
    Building vocabulary and understanding STEM education concepts.

  • T.D. Reports

    T.D. Reports

    Ages: 6 - 8

    Skills:

    • Vocabulary

    Devices:

    • Stories ,
    • Online Game ,
    • Mobile ,
    • Interactive Whiteboard

    Description
    Explore T.D.'s favorite subject—bubble gum—through the website he creates.

    Learning Goals
    Building vocabulary and understanding STEM education concepts.

  • Tally Up!

    Tally Up!

    Ages: 6 - 8

    Skills:

    • Data Analysis,
    • Grouping

    Devices:

    • Online Game

    Description
    Help Buzz and Delete gather big and small flowers. Use groups of tally marks to keep track of how many of each size you’ve collected. Count by 1’s, 2’s, 3’s, 4’s, or 5’s to add them up.

    Learning Goals
    Use tallies to represent and count objects.

  • The Cat in the Hat Can Map This and That

    The Cat in the Hat Can Map This and That

    Ages: 3 - 5

    Skills:

    • Deductive Reasoning,
    • Spatial Sense

    Devices:

    • Online Game

    Description
    This online mapping tool gives parents and caregivers an easy way to create customized layouts of a room or outdoor space. Print out the layouts and use them to help preschoolers learn to read a simple map.

    Learning Goals
    Position objects in correct relative positions to make a map of a room or outdoor space, and use the map to locate objects in the real world.

  • The Electric Company Party Game

    The Electric Company Party Game

    Ages: 6 - 8

    Skills:

    • Addition,
    • Data Analysis,
    • Geometry,
    • Money,
    • Subtraction

    Devices:

    • Mobile

    Description
    Help Marcus and Jessica get off Prankster Planet and back to Earth by playing this fast-paced digital board game filled with physical challenges, silly brainstorms, and math questions.

    Learning Goals
    Solving math problems that include geometry, money, data analysis, graphing, addition, and subtraction

  • The Great Shape Race

    The Great Shape Race

    Ages: 3 - 5

    Skills:

    • Shapes

    Devices:

    • Online Game

    Description
    Help Sally and Nick in the "Shape-a-thon" race and collect shapes throughout this fun obstacle course.

    Learning Goals
    Two-dimensional shapes, puzzle construction, tangrams (making complex shapes out of basic geometric shapes)

  • Town Crier

    Town Crier

    Ages: 6 - 8

    Skills:

    • Vocabulary,
    • Writing

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    See what it would be to like to work for a newspaper by writing stories and making your own newspaper front page. Play it on a home computer or as a classroom activity using an interactive whiteboard.

    Learning Goals
    Understand the key elements and writing styles (narrative and expository) of a newspaper

  • Train Station

    Train Station

    Ages: 3 - 5

    Skills:

    • Addition

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    George is playing with his train set. Can you help him build trains of specific lengths?

    Learning Goals
    Addition, decomposing numbers up to a total of 10 in various ways

  • Vegetable Harvest

    Vegetable Harvest

    Ages: 3 - 5

    Skills:

    • Addition,
    • Counting

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Gabriela's vegetables have grown and are ready to be picked! Help her collect and count them.

    Learning Goals
    Counting, addition up to 10

  • Vegetable Patterns

    Vegetable Patterns

    Ages: 3 - 5

    Skills:

    • Patterns

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Gabriela's vegetables are ready to eat, but first, players must complete the pattern of vegetables on the kitchen counter.

    Learning Goals
    Patterns

  • Vegetable Planting

    Vegetable Planting

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Let's plant seeds with Gabriela! Each vegetable seedling needs its own planter box that is just the right size. Follow Gabriela's instructions to make sure the seedlings go in the right box.

    Learning Goals
    Measurement: size correspondence, measurement vocabulary

  • Waste Not, Want Not

    Waste Not, Want Not

    Ages: 6 - 8

    Skills:

    • Vocabulary

    Devices:

    • Stories ,
    • Online Game ,
    • Mobile ,
    • Interactive Whiteboard

    Description
    This information graphic shows how recycled materials are reprocessed and made into new products.

    Learning Goals
    Building vocabulary and understanding STEM education concepts.

  • Weather Surprise

    Weather Surprise

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Don't let that snowman melt! Help Gerald match the correct items in the environment with the right temperature.

    Learning Goals
    Temperature

  • Web-tastic!

    Web-tastic!

    Ages: 6 - 8

    Skills:

    • Spatial Sense

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Power up your Spider Creature Power Suit for this game! Use your web-spinning powers to "draw" a series of different web shapes. But watch out for the stinging wasps and sticky strands because they'll slow you down!

    Learning Goals
    Recognizing and creating 2D shapes

  • Welcome to Beaver City

    Welcome to Beaver City

    Ages: 3 - 5

    Skills:

    • Measurement

    Devices:

    • Online Game ,
    • Interactive Whiteboard

    Description
    Why waste your time building dams when there are castles, clubhouses, and log rocket ships to create? The beavers have drawn up dozens of fantastical log blueprints, but they need your help estimating the length of each log that they’ll need to cut. Play individually or work as a team.

    Learning Goals
    Put objects in order from shortest to tallest; compare different lengths.

  • Wild Kratts: Creature Math

    Wild Kratts: Creature Math

    Ages: 6 - 8

    Skills:

    • Addition,
    • Multiplication,
    • Subtraction

    Devices:

    • Mobile

    Description
    Practice addition and subtraction as you create your very own animal habitat filled with cool creature pals. Don't forget to watch out for Gourmand, the villainous chef. Get you pals to chase him away!

    Learning Goals
    Solving problems with addition, subtraction, and multiplication

  • Word Spinner

    Word Spinner

    Ages: 6 - 8

    Skills:

    • Storytelling,
    • Vocabulary

    Devices:

    • Mobile

    Description
    Martha hosts this family-friendly, multiplayer online board game that combines elements of party classics. Open-ended play allows kids and grown-ups to enjoy telling and acting out crazy stories using new words.

    Learning Goals
    Building vocabulary, recognizing the parts of a story, categorizing objects

  • Wordsuckeruppernator

    Wordsuckeruppernator

    Ages: 6 - 8

    Skills:

    • Vocabulary

    Devices:

    • Online Game

    Description
    Help Marcus and Jessica stop the Pranksters from sucking all the words from Earth. Use your math smarts to find the off button and shut down the wordsuckeruppernator.

    Learning Goals
    Exposure to vocabulary that relates to such math concepts as probability, data collection and analysis, measurement, and money.

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