Description
Fold and rotate 2-D structures to rebuild the 3-D buildings in Botopolis.
Learning Goals
Putting together, taking apart, and rotating 2-D and 3-D shapes.
Description
Destroy the falling target blocks by forming sums by clicking on adjacent number blocks. The game features multiple speeds and difficulties, an award system, and unlockable bonus blocks!
Learning Goals
Increase addition fluency (speed and accuracy) for single-digit and two-digit sums.
Description
The dinosaurs are ready to board the train at the station, but need help finding the right size car. This game has both one- and two-player modes.
Learning Goals
Measurement: size correspondence and capacity
Description
Fish are swimming in the ocean. Help the shark eat the larger number of fish.
Learning Goals
Comparing quantities to identify greater than, less than, and equal to.
Description
Numbered apples are floating in the water on their way to the cider press. Help George and Jumpy grab the right ones to fill the gaps in the apple number line.
Learning Goals
Using number lines to identify missing numbers up to 19
Description
The Thinga-ma-jigger shrinks to bee-size for this honey of a hide-and-seek game. The game begins with a lost baby honeybee and a map of a garden sprinkled with lots of hives. Follow a series of directional clues to help the baby bee find its home.
Learning Goals
Use a map and follow directional clues to locate objects in the real world.
Description
George is counting down to launch some rockets. Help him find the numbers biggest to smallest. 5... 4... 3... 2... 1... Blast Off!
Learning Goals
Counting backwards from 10
Description
George is having fun taking a soapy bath! Count bubbles as you pop them, either by clapping (requires a microphone) or by clicking.
Learning Goals
Counting by ones
Description
Help Buddy find a present for the Conductor. Dive deep into a cave to collect crystals of different size, shape, and color. Once all the crystals have been collected, players must sort them before giving them to the Conductor.
Learning Goals
Two-dimensional shape recognition; sorting by shape, size, and color; measurement vocabulary
Description
When catching bugs, the important thing is: to get the most! Help George figure out which group of bugs is bigger, and then catch them.
Learning Goals
Counting and comparing two sets of numbers to see which set has more or less
Description
When you take a road trip with George and his bunny friends, there's one thing to remember: rabbits are always hungry, so make sure to collect carrots as you drive along.
Learning Goals
Counting on by ones from a number other than 1
Description
Whoa! Did a dinosaur just fly across the room? With this mobile virtual reality phone game, complete a pattern by finding the correct dinosaurs flying in the scene.
Learning Goals
Patterns
Description
Join in the fun as George and his friend Allie read this interactive counting book together.
Learning Goals
Counting and representing quantities in different ways – using real objects, drawings, words, and numerals; read and write numerals 0 to 19
Description
Help May by using different items to measure stones in her stone collection.
Learning Goals
Non-standard measurement
Description
Head to the bottom of the Swirly Whirly Ocean with Sally, Nick, and the Cat in the Hat to help Gari Garibaldi search a very unusual coral reef for a new place to live. The player follows directional clues to find just the right reef homes for Gari and his fish friends.
Learning Goals
Describe, name, and interpret relative positions in space using position words such as under, over, next to, and behind.
Description
The baby seahorses have become separated from their fathers! Use the number clues to ensure a happy reunion for all. Count groups of babies to find the groups with the same number of babies as the numerals on each seahorse father.
Learning Goals
Recognize numbers and count and add groups of objects.
Description
Buzz and Delete need different color ergs to make a batch of Bot Flu antidote. Use your addition skills to help them collect just the right number of each color.
Learning Goals
Solve addition problems using objects.
Description
Professor Fizzy and the other Lunch Labbers have gone missing! Solve math problems and puzzles through multiple levels to solve the mystery behind the missing Lunch Lab gang!
Learning Goals
A variety of math skills including spatial sense; sorting; counting; estimating; and measurement and comparison of length, height, weight, and volume
Description
When sharing, the key word is "fair." George is handing out biscuits to dogs. Can you help him give each dog the same amount?
Learning Goals
Count and separate a set up to 12 into two or three equal groups (equal partitioning or fair sharing)
Description
Ruff's schedule is all out of order! Arrange his meetings in order from earliest to latest.
Learning Goals
Telling time, ordering times from earliest to latest, understanding the difference between AM and PM
Description
Ruff sometimes needs his assistant to do silly things (don't ask). You have one minute to do things like spin around in circles, jump up and down, or even stand perfectly still. Don't worry, it only takes a minute!
Learning Goals
Time: how long is a minute?
Description
Oh, man, Ruff is starving and needs a snack! Help collect enough loose change to buy him something from the vending machine. Be careful though, it only takes exact change.
Learning Goals
Money and coin value
Description
Ruff's digital clock isn't working. Use his good old-fashioned analog watch and compare it to the digital appointment times to tell him which appointment he needs to get to next.
Learning Goals
Telling time: matching time on an analog clock to time on a digital clock
Description
Flowers are popping up everywhere! Help George keep track of how many there are by counting with him.
Learning Goals
Counting by ones up to 19
Description
Go head-to-head with Freddy – whoever answers the most questions in a fixed amount of time will be crowned the winner! Play in single-player or competition mode.
Learning Goals
Bottles: Counting by ones up to 19; Beanbag: Estimation; Whack: Counting by tens, fives, and ones up to 90
Description
Use this asset-rich tool to create personalized math and creativity games for your interactive whiteboard!
Learning Goals
Create your own games to practice a variety of math skills and freeplay activities in the classroom.
Description
George is curious: which color hat is the most popular at the airport? Of course, the best way to figure this out is by grabbing hats from people's heads to make a chart!
Learning Goals
Data analysis and graphing; using a real graph to compare numbers; analyzing data to determine which set has more or less
Description
Sally and Nick are at the beach when they find that a hermit crab and his pals have grown too big for their shells. Help Sally and Nick fit the crabs into a shell that is just the right size.
Learning Goals
Measurement: size and shape correspondence
Description
Help George search for hidden numbers, words, and animals in this hide-and-seek game.
Learning Goals
Number words and number recognition
Description
Monkey-hand painting: what better way to learn how to count by fives! Make some great art with George.
Learning Goals
Counting by fives
Description
Sally and Nick want to fly their kites, but where is the wind? Luckily, the Cat in the Hat has the Huff-Puff-A-Tron, which uses shapes to create wind. The bigger the kites get, the the machine must be fed faster and faster to create more wind.
Learning Goals
Two-dimensional shape recognition, patterns, color recognition
Description
Help Skits sniff out objects in a park and learn a ton of new vocabulary. But watch out for the cats hiding everywhere. Bump into them, and the game is over!
Learning Goals
Building vocabulary
Description
Oh no! RoboFizz has been taken apart! Piece together a torn blueprint and then rebuild RoboFizz.
Learning Goals
Spatial sense, puzzle construction
Description
The fridge is too warm and Freezer Burn is melting! Help Avril and Henry by sorting food into different compartments in as many ways as possible.
Learning Goals
Sorting items by shape, size, color, and food type
Description
Mixie Bot has been mistakenly displayed as the top prize in the Greasy World Arcade. Help Avril and Henry by ordering items by size.
Learning Goals
Comparing and ordering items by length and height, measurement vocabulary
Description
Corporal Cup is stuck at the bottom of an empty dunk tank. Using pipes, funnels, and liquid measurement, measure out the right amount of liquid to fill up the tank so Corporal Cup can safely float to the top and be rescued.
Learning Goals
Measure and compare capacities using standard units; explore relationships among quarts, cups, 1/2 cups, pint, gallon and half gallon; develop spatial sense
Description
Henry and Avril find themselves trapped in the Greasy World factory. To help them escape, place boxes of different weights on a balance scale.
Learning Goals
Compare weights using a pan balance scale, use comparative measurement vocabulary, count by fives
Description
Henry and Avril are so close to rescuing Professor Fizzy from Greasy World, but Fast Food Freddy and the GreaseBots stand in their way! In this final level, face off against Freddy in a series of counting and estimating games. Win this level and save Fizzy!
Learning Goals
Bottles: Counting by ones up to 19; Beanbag: Estimation; Whack: Counting by tens, fives, and ones up to 90
Description
Ruff has a million things to do to get his movie off the ground. One of the most important jobs is making sure that everyone has enough to eat. Your job is to serve up the right amount of sushi for each cast member without making them wait!
Learning Goals
Addition and subtraction within 20
Description
I am lost! Help me reach my house by correctly solving basic mathematical problems.
Learning Goals
Learning basic addition, subtraction, multiplication, and division.
Description
George is working in Chef Pisghetti's restaurant, and is using the new meatball launcher! Help him add the right number of meatballs to each plate.
Learning Goals
Count out 1 to 5 objects upon request
Description
Help the Cat in the Hat deliver invitations for the annual Meerkat Jubilee. You’ll have to go deep underground and connect the mixed-up tunnel sections to get to all the meerkats in their lairs.
Learning Goals
Describe the position, location, and direction of an object in space.
Description
Dulson's Toy Store is full of fun stuff. Jump along with George to fill a bin with balls (requires Webcam), and count them as you do. (If you have no camera, your mouse will work as well.)
Learning Goals
Counting
Description
George is setting up exhibits for Professor Wiseman, but some of the items are missing. Help George figure out how many more items are needed to make 10.
Learning Goals
Adding objects to complete a set of ten
Description
Help May weigh stones using a pan balance scale, then order each stone from lightest to heaviest.
Learning Goals
Weight measurement using a pan balance scale, ordering items by weight
Description
Decorate a parade float with colored light bulbs using a special crane to place different groupings of bulbs into the correct place.
Learning Goals
Group objects into same size groups, and explore the value of multiplication.
Description
The floor is covered with ping pong balls and Buzz and Delete need help putting them in boxes. The boxes come in different sizes, so you have to pick up the correct number of balls for each box.
Learning Goals
Group objects into same-size groups, and explore the value of multiplication.
Description
Use this online storybuilding tool to write and illustrate math stories with a beginning, middle, and an end.
Learning Goals
Write math stories to solve word problems.
Description
Go from watching The Electric Company show to being part of the Company yourself! Use math to help Marcus and Jessica stop the Pranksters from sucking up all the words from Earth.
Learning Goals
Introduce and reinforce math vocabulary words
Description
Kids narrate their own three-part animated stories (requires a computer microphone). The stories are recorded for them to play back.
Learning Goals
Learning the parts of a story
Description
George loves the sounds of frogs croaking in the pond. Help him control the number of frogs in his chorus with the + or - signs.
Learning Goals
Understanding the meaning of addition (+) and subtraction (-)
Description
Ruff's ancestor, Pirate Blackmuzzle, needs help loading his pirate ship with cargo for his next adventure. Keep the ship balanced while you load the crates on board without losing any of his crew over board.
Learning Goals
Comparing items by weight
Description
Ruff's shady cousin, Bluff, needs help figuring out which container will fit the most crates so he can get this stuff to his local pawn shop, er, charity for donation. What's in the crates? Uh, er, don't ask!
Learning Goals
Capacity
Description
Ruff's cousin, Glenn, is organizing his figurine collection for the annual Dragon Quest Gathering. Glenn needs you to put his figurines in height order from shortest to tallest.
Learning Goals
Ordering items by height
Description
Grandma Ruffman is making a scrapbook of Ruff and she needs help arranging the pictures on each page. Make sure none of the pictures overlap -- it would be a shame to cover up the picture of Ruff's first bad haircut!
Learning Goals
Develop spatial sense; use shapes to fill a grid
Description
Cousin Helga is knitting her Fall fashion line. Find the heaviest or lightest sheep in the herd to produce the exact amount of wool she needs for each piece of clothing.
Learning Goals
Comparing items by weight using a balance scale
Description
Face off against the world’s best builders – termites! Draw or select shapes to build a tower faster and taller than the termites!
Learning Goals
Two-dimensional shape recognition and drawing, simple physics
Description
Use a map to help Gerald find items in the backyard that are hidden under the snow.
Learning Goals
Mapping
Description
No two whole snowflakes are alike, but these halves need to be matched. Play with Gerald to find the matching half of each paper flake.
Learning Goals
Symmetry: matching halves of shapes
Description
Help May sort her stone collection by color.
Learning Goals
Sorting by color
Description
Steer the Lil Wreaker spaceship into the path of each number that builds on a number pattern, and learn to count by 2s, 5s, or 10s.
Learning Goals
Recognizing number patterns and skip counting by 2’s, 5’s, 10’s.
Description
Find pairs of batteries that equal the total volts needed in each of 5 battery banks on the Lil Wreaker spaceship.
Learning Goals
Solve addition problems with numbers that add up to 10.
Description
All aboard for the Speedy Math Train! Solve equations and tap on the correct train as it rolls by.
Learning Goals
Practice and improve basic arithmetic skills and speed.
Description
Create your own Martha-rized fairy tales. Players choose characters, settings, and actions to create a five-page interactive pop-up Martha-rized fairy tale, which they can save and replay.
Learning Goals
Identifying the key elements of a story; building vocabulary
Description
The Super Readers need some party items before their celebration can begin. Players will create words by finding and identifying letters that are hidden in the scene.
Learning Goals
Letter identification, word formation, exposure to celebration-themed words
Description
Pick a celebration and select the theme and ingredients for your cake. Practice letter sounds all along the way as you mix the batter, bake, frost, and decorate your cake.
Learning Goals
Letter identification
Description
Are you ready to be a DJ at a Super Celebration in Storybrook Village? Players can choose from four different celebrations: Birthday, Halloween, Winter Holiday or Beach Party. Match words to their correct beginning letters.
Learning Goals
Letter identification, number word recognition
Description
Help Buzz and Delete gather big and small flowers. Use groups of tally marks to keep track of how many of each size you’ve collected. Count by 1’s, 2’s, 3’s, 4’s, or 5’s to add them up.
Learning Goals
Use tallies to represent and count objects.
Description
This online mapping tool gives parents and caregivers an easy way to create customized layouts of a room or outdoor space. Print out the layouts and use them to help preschoolers learn to read a simple map.
Learning Goals
Position objects in correct relative positions to make a map of a room or outdoor space, and use the map to locate objects in the real world.
Description
Help Sally and Nick in the "Shape-a-thon" race and collect shapes throughout this fun obstacle course.
Learning Goals
Two-dimensional shapes, puzzle construction, tangrams (making complex shapes out of basic geometric shapes)
Description
See what it would be to like to work for a newspaper by writing stories and making your own newspaper front page. Play it on a home computer or as a classroom activity using an interactive whiteboard.
Learning Goals
Understand the key elements and writing styles (narrative and expository) of a newspaper
Description
George is playing with his train set. Can you help him build trains of specific lengths?
Learning Goals
Addition, decomposing numbers up to a total of 10 in various ways
Description
Gabriela's vegetables have grown and are ready to be picked! Help her collect and count them.
Learning Goals
Counting, addition up to 10
Description
Gabriela's vegetables are ready to eat, but first, players must complete the pattern of vegetables on the kitchen counter.
Learning Goals
Patterns
Description
Let's plant seeds with Gabriela! Each vegetable seedling needs its own planter box that is just the right size. Follow Gabriela's instructions to make sure the seedlings go in the right box.
Learning Goals
Measurement: size correspondence, measurement vocabulary
Description
Don't let that snowman melt! Help Gerald match the correct items in the environment with the right temperature.
Learning Goals
Temperature
Description
Why waste your time building dams when there are castles, clubhouses, and log rocket ships to create? The beavers have drawn up dozens of fantastical log blueprints, but they need your help estimating the length of each log that they’ll need to cut. Play individually or work as a team.
Learning Goals
Put objects in order from shortest to tallest; compare different lengths.
Description
Martha hosts this family-friendly, multiplayer online board game that combines elements of party classics. Open-ended play allows kids and grown-ups to enjoy telling and acting out crazy stories using new words.
Learning Goals
Building vocabulary, recognizing the parts of a story, categorizing objects