Parents & Educators: Educators Guide

The Design Squad Educator's Guide has everything you need to bring engineering to life for kids ages 9-12. The guide has four units, divided into 10 engaging, hands-on challenges that emphasize teamwork and creative problem solving. You can choose to do one meeting, one full unit, or all four units—it's up to you. From the leader notes to the discussion questions to the challenge sheets, you have what you need to get kids thinking like engineers.

You'll need a PDF Reader to view these files.

You may download the entire DESIGN SQUAD Educator's Guide or in the following sections:

Front and Back Covers

Download PDF (1.1M)

Educator's Guide Introduction

Download PDF (1.8M)

Learn about the design process, how to set up a Design Squad club, and resources to help you lead engineering challenges with kids.

Sources for Materials

Download PDF (267K)

A helpful list of where to get materials for each challenge.

Unit 1: It's Electric

Download PDF (1.8M)

Kids design and wire up two devices and put them through some rigorous (and fun) testing.

  • drawing of an alarm

    Hidden Alarm

    Hidden Alarm. Build a circuit to power an alarm so small that you can hide it.

  • drawing of a light bulb

    Dance Pad Mania

    Dance Pad Mania. Build a dance pad that sounds buzzers and flashes lights.

  • drawing of a light bulb

    Dance Off

    Dance Off. Play a game that puts the dance pads to the test.

Unit 2: Cars, Cars, Cars

Download PDF (2.3M)

Kids build three cars, using the design process to turn their ideas into reality.

  • drawing of a rubber band car

    Rubber Band Car

    Make a two-wheeled car powered by a rubber band.

  • drawing of a motor

    Motorized Car

    Add a motor to your rubber band car.

  • drawing of customized car

    Customized Car

    Choose one of several ways to modify your car.

Unit 3: Blowin' in the Wind

Download PDF (2.3M)

Kids design and build two tall towers and learn what makes structures strong and stable.

  • drawing of the project

    High Rise

    Build a tall tower that can support a tennis ball.

  • drawing of a sculpture

    Kinetic Sculpture

    Build a tower with parts that move in the wind.

Unit 4: Kick Start

Download PDF (1.3M)

Kids design and build two machines that can reliably carry out some challenging tasks.

  • drawing of the kicking machine

    Kicking Machine

    Build a machine that kicks balls across the floor.

  • drawing of the extreme kicking machine

    Extreme Kicking Machine

    Modify your kicking machine in one of two ways.

You can also download individual challenges from the Activities section.

Content Standards

Download PDF (268K)

The challenges in this guide correspond to the ITEA National Study of Technology Content Standards and the Massachusetts Curriculum Frameworks Science and Technology/Engineering Standards.