| Logic |
| When you have to choose from a confusing mix of possibilities, you can use logic -- a set of tools for thinking clearly -- to picture and refine your choices so you can get exactly what you want. |
| Reasoning and Proof
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Convinced that his failure to defeat Motherboard is simply a result of bad luck, Hacker collects the Ten Lucky Charms of Cyberspace. The caper works. Hacker's luck changes, and good things begin happening to him. When Motherboard realizes what Hacker has done, she sends the kids and Digit to Hacker's hideout in the Northern Frontier to help the Lucky Charms escape. The kids use logic, Venn Diagrams and an understanding of the words "and," "or," and "not" to free the Charms. - Kid Synopsis |
A Pizza to Go with Gross Anchovies
Bianca and her friends are ordering a pizza. One of her friends wants anchovies. Bianca can't bear to be near them, let alone eat them! How can they order a pie with the toppings arranged so the anchovies are nowhere near her pieces?
Math Message: When you have to choose from a confusing mix of possibilities, you can use logic and a Venn diagram to picture and refine your choices so you can get exactly what you want.
(RealPlayer Plugin Required) |
Out of Order
Fun is the order of the day as students use and explain their reasoning to put pictures of Hacker and his pals in the correct sequence in terms of time.
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Logic Zoo
This activity presents the player with a variety of fantasy animals and lists their descriptive features. The player must sort the animals into fields at the zoo by the animal characteristics. This activity familiarizes the player with the use of the Venn diagram as a sorting tool.
(Flash Plugin Required)
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