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MONSTER FROG FUNCTION MACHINE

Math Topic: Algebra

Subtopic: Functions

Grades: 3-5

Help! In the Cyberchase episode, Hacker releases a mechanical hopping frog and the kids need to stop it before it destroys Motherboard! How does it work? Input “1” and the frog hops once, but input “2” and the frog hops three times! In this version of “Guess My Rule,” one student inputs a number into the monster frog function machine. Another student makes up the frog’s rule and outputs how many hops it will take.

Learning Objective: Students use a function machine to explore the relationship between input and output and determine the rule for the change.

NCTM Standard: Algebra

DIRECTIONS

Materials Needed:

- Cardboard box

- Scissors

- Index cards or slips of paper

- Markers

Class Periods: 1-2

Directions For Building Function Machine

1. Put a box on its side, and cut out two slots in the bottom.

2. Label top slot “Input” and the bottom slot “Output.” Be sure to label the slots on the inside of the box, too.

Directions For Using the Function Machine

1. Place slips of paper or index cards and pencils next to the box.

2. Decide which student will be a Cyberchase kid and do input and which will be the frog and do output.

3. Have the input student write a number on a slip of paper (example: 2) and put it through the input (top) slot.

4. Have the output student determine a rule (example: plus 6). The output student applies the rule, writes the output on the card, and slides the correct number (8) through the output (bottom) slot.

5. Have input students use a table as shown below to help them see the patterns.

6. After students have filled in several columns in their table, they can figure out the rule. The output student verifies whether the rule is the one they applied.

Tips

· Demonstrate to the class how the machine works.

· For multiplication and division, you may want to limit input numbers to those that are easily factored or divided.

INPUT (Numbers you put in)

OUTPUT (Numbers you get out)

Cyberchase Episode: “Trick or Treat”

Hacker shows up at Motherboard Control Central. He pleads guilty to being the King of Chaos, but says he’s sorry. He doesn’t want to be a bad guy anymore. But when nobody’s looking, he slips a strange frog into the air duct. What happens when this frog grows into a grotesque, alien creature that threatens to destroy Motherboard? And what will happen to the kids when they go inside Motherboard to track it down?

The Big Idea:
When changing one quantity determines the value of another, they are connected by a rule you may not see. Find the rule and you can predict any outcome.

Cyberchase FOR REAL (Epilogue)

“Bianca Functions in the Wild”: On her first camping trip with her friend Wendy, Bianca’s miserable experience is made more so when she realizes she has forgotten to bring the food. On a search for edible berries, she finds something she thinks is even better – a vending machine in the middle of the woods. Unfortunately, it isn’t working properly, but Bianca saves the day by figuring out the pattern to use when pressing buttons, so she can get the desired treat.

Online games featuring similar math themes:
Stop That Creature (The player must shut down a series of machines by determining the solution to a function)