Grandpappa and the Hammock

Choose an object and see if it helps Grandpappa to get into the hammock.
Learning opportunities
- Early math and science concepts - balance, relative height, movement, positioning
- Experiencing cause and effect.
- Manual dexterity.
- Problem solving.
- Imagination - constructing alternative narratives for the action.
- Empathy - imagining Grandpappa’s feelings!
- Confidence-building sense of fun and playfulness.
- Concentration.
Beyond the screen
- Encourages experimenting and problem solving with objects at home.
Questions
- What happens when Grandpappa climbs on the ball?
- Which things made Grandpappa dance?
- Can you think of any other things Grandpappa could use to help him?
- Imaginative: I wonder what it's like in a hammock.
|
Parents & Teachers
Online Activities Index
Previous Online Activity
Next Online Activity
Related Episode
Play the Game
|