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By 1900, New York City had become one of the largest cities in the
worlds. Manhattan had consolidated with Brooklyn and three other boroughs
to form a metropolis with almost 3.5 million people. Within ten years, it
would add another 1.3 million person, many of them immigrants. Much of
Manhattan and parts of Brooklyn seemed filled to capacity. The city needed
more space, but people had to live near their jobs. A new transportation
system was needed, but where to put it. Underground was the obvious
answer. The first line opened in 1904. Within four years, the system was
complete, although new lines and stations would be added over the years.
It was an incredible achievement. The world's largest subway system--714
miles at last count--was built while the city went about its business.
What about your community--your town or city? What kind of rapid
transit does it have? Buses, subways, light rail? Is it big or small? Do
lots of people use or only a few? Whatever the case, you've probably
noticed one inconvenient thing about it. It was designed by and for
adults. How about designing a rapid transit system for kids? In this
activity, you will get that chance.
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There are a number of things to consider before planning your RTDK.
These are: traffic patterns (that is, where do kids live and where do they
want to go); population density (how many kids per square mile); cost (how
much will it cost to build and how much will the fares be); the physical
environment (rivers, mountains, earthquakes, bad weather in winter); and
environmental issues (clean transport).
Traffic Patterns: As any good transit designer knows, the place to begin
is the user. Where do kids live and where do they want--or have--to go?
School, libraries, the mall, parks, beaches, sports stadiums? Keep in
mind, seasonal changes in traffic. Kids usually go to the beach in the
summer only.
Density: What about density? How many kids live in different areas of your
community? Where are they concentrated?
Cost: Density is directly related to cost. Different kinds of rapid
transit systems cost different amounts of money. In general, subways cost
the most, followed by light (surface) rail, and then buses which use
existing highways (sometimes, with lanes of their own.) Cost is also
connected to how fancy you want to make your system. An attractive system
with lots of cool extras (video games at every seat) brings in riders, but
it also raises the fare prices.
Physical Environment: Are there major obstacles between where kids live and
where they want to go? Are there earthquakes or flooding that would make a
subway hazardous or impractical? How about the weather? Do you have
severe winters or very hot summers? Stations and transport vehicles will
have to be designed with this in mind?
Environmental Issues: You probably want to design a system that does not
pollute: electric trains or buses that run on natural gas.
We have laid these things out in order of importance. But you
should keep all of them in mind as you begin to design your system.
Remember to study your community and check out all these things before you
begin to design your RTSK.
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Before you begin designing your system, you might want to check out
other rapid transit systems. You can find maps and other facts about rapid
transit systems all over the country by clicking on http://4subways.4anything.com/.
Next, get a detailed map of your community. They're available at
your library or you can buy one for a few bucks at your local bookstore or
gas station. (There's probably one in your folks' car; ask them before you
borrow it.) You might also want to get a map of the existing rapid transit
system in your area. It's usually available on buses or rapid transit
stations.
Now, that you have your map in front of you. It's time to design
your system. Here are a couple of last things to keep in mind before you
begin: first, you can design your system around the existing rapid transit
system or you can pretend there is no system and start from scratch. Also,
do you want to incorporate bikes into your system? Will the system be
designed around them? will they be allowed on vehicles?
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There are several options here.
1) You can take an existing map and draw over it (this saves time, but things can get blurry;
2) You can draw or trace a new map of your own (this takes time, but makes things clearer;
or
3) if you're good at computers, you can draw the map directly on one.
Whatever form you choose, do not forget to put in the following
things: routes, forms of transport, station locations. In addition, you
might also want to list schedule, rules and fares.
If you really want to get fancy, you can draw up what a typical
vehicle and a typical station will look like (maybe even both internal and
external views).
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Once you have drawn up your map, you probably want others to look
at it. Perhaps, you want to make one big poster to put up in your class or
maybe you can make smaller versions and photocopy them. You might even
want to draw a first version and let people comment on it. Other kids will
probably have some ideas you never thought of.
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